Vray Standalone for Truespace - Project.

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Vray Standalone for Truespace - Project.

Post by Prodigy »

Hi guys,

Good news, im starting the development for Vray Standalone on Truespace.. I want to keep using my truespace for a long time so i decided to start no matter if its a stupid quest..
I have the connection with vray working already, the script has connectivity with many vray features like, color background, bounces and many other things..

I'll need some help to export the meshes, cameras materials and lights. is a nice but may long trip..
So everyone that wants to help is welcome :)
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Re: Vray Standalone for Truespace - Project.

Post by froo »

Sweeeet Augusto! :bananaguitar:
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

I would love to make VRay Standalone available from Modeler :)

Simon's Dribble source could help, perhaps ?
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Re: Vray Standalone for Truespace - Project.

Post by Finis »

VRay standalone is not the previous VRay for TS right? How much does VRay standalone cost?
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Re: Vray Standalone for Truespace - Project.

Post by froo »

the difference between a Model side script, and the Workspace script, would be the script language. Model needs Python, and Workspace needs jscript or vbscript. Well, there's more to it than that of course...

Blender uses the VRay standalone doesn't it? And Blender uses the python scripting language. That would be the first place I'd look: the blender python script.
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Can't people change the programming language of plugins? And which is the native language of model and workspace?

Edit: I read only the last posts and don't realized that this is completely amazing!!! So is the Vray Standalone? Should I start looking save money for this? It's something that only depends on time? Or there is a chance of this isn't possible? I know you can stop in the middle...
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Re: Vray Standalone for Truespace - Project.

Post by Steinie »

I would help you in a second Prodigy but I am not a programmer. Is this to add rendering capabilities to workSpace and
fix known problems (like rendering glass)?
Where is this VRay standalone located?
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Re: Vray Standalone for Truespace - Project.

Post by Finis »

How much does the VRay standalone cost?
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

few things.. few cool few not..

The cool things are we can use the standalone version that is 64bits.. so you can send the scene on a 32bit machine but rendered on another with an 64bit OS. We have also full support on many or ALL the render farms available, even has support for net rendering so you can build your own cluster of pc's..

The other, is there's a demo version of vray with some limitations like the size of the render and far as i know the number of lights on the scene.. but is full functional so everyone with the free truespace can use vray for free.. (with that limitations)

The bad things is the cost of vray.. we paid about 300$ - 400$ for the ts vray and the cost of vray standalone is about 900$ far as i know.. maybe i'm wrong.. maybe we can see if they can give us a "special price"

Other good thing is that vray is compatible with Maya and many other apps. so you are paying for a software compatible with other apps.. if for some reason truespace became useless, you can jump to another software and keep your render engine.. Blender has support also if you want to keep on the cheep side of the life..

Making an open source script will keep vray updated no matter if the company became full subsidiary of microsoft and then they close the company 6 months after.. (you know what i mean) ;)

So i don't see a real problem to start support vray standalone.. even, i saw there's compatibility with the new Vray Realtime. :)
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Bob. obviously will fix the glass bug.. also were able to get vray proxy, micro displacement, etc..etc.. vray sun, vray sky.. i can imagine that all the features like the max..

Vray standalone is a command line program.. imagine something like the yafaray project..
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Amazing, so there is kind of demo soft that has all features but with limitations? And also if you buy that 900$ version it will be updated by time or you need to buy the next version and so on?

Thanks
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Re: Vray Standalone for Truespace - Project.

Post by Steinie »

Is this the same Standalone as the one for Rhino or Sketchup?
I saw instructions for VRay usage at Blender.org is this the same version?
Then I see a version for 3Dmax...are these all the same software but with code to support
that particular application?
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Is the same for Blender, Maya and i think yes.. sketch up, etc..

The problem with max, is that max has full integration (in the same +- way than ts vray..) but to make the same lvl of integration you'll need the vray sdk etc.. something impossible in our minds.. Just remember the TS experience...
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Re: Vray Standalone for Truespace - Project.

Post by stan »

to save confusion could you post link to vray demo..
there is a standalone for around 300$ as well. vray 1.5 :bananadevil:
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Maybe the Max integration is much better than the tS was. I saw beautiful work with 3dmax and vray and seems that is the right combination or they at least combined in the right way (they did wrong with tS). Please answer my questions too...
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

go to chaosgroup.com register an account if you don't have one yet..

Then click on downloads, there press over maya and you can download any maya 2010 if you want 32 or 64bits.. it has the vray maya integration including the standalone version..
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Re: Vray Standalone for Truespace - Project.

Post by pugman 1 »

Hi tryed running the demo and got this
my system w7 64bit
any ideas :?:
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

not sure.. do you have any software to make it run? if not, is just a useless command line soft ;)
That's why im working on the script :lol:
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Re: Vray Standalone for Truespace - Project.

Post by pugman 1 »

At the price of maya no no no
just wanted to see how the better half work :lol: :shock: :o
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

well the free option still being yafaray as the best option for a free render engine for Workspace ;)



**Remember to donate to the yafaray development.. support is the best way to motivate developers to keep the plugin updated..
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

So! no one will help? :shock:
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Re: Vray Standalone for Truespace - Project.

Post by Tiles »

I don`t want to discourage you, but what do you expect? trueSpace is a dead product. And there are nearly no users left. Makes no sense to go on here in my opinion :)
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

no discourage at all.. just to know if i will do it alone or not. i decided to do it no matter if there is some interest..
With Vray and workspace actually i have all i need..
No problem guys! end of topic. 8-)
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Re: Vray Standalone for Truespace - Project.

Post by Steinie »

I bet Froo would help once he is settled in. I wanted to help but do not have those skills. I'll Beta test if you want.
Also did you ask at Jack's Forum too?

The people leaving trueSpace proves how some depend on software like a crutch. Just my opinion...
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Thanks Steinie, Stan will help me on this.. I bet if dele and jack take a look will find this extremely easy.. cos is most likely the yafaray project..
You know bob, i have no cool dev skills, and i have almost all the settings running..

i'm not telling that there's no work to do.. lights cameras objects and textures are the most part of the project.. but yafaray is working and looks basically is the same..i have no idea how to export to a txt the cords of camera lights and meshes.. so that's what i need to solve.. for the rest i'll do the ant work..

Now i'm researching how to work with the vray sun.. that i have it working but i have no documentation about which settings are used..
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Keep us update for me Vray is something that I'll need when I'll be able to have it, until that, I don't need it. Strange isn't? :mrgreen:
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

you can use the demo version... here is a render using part of the script.. at home i have a much more better version with much more settings..

check i can save the image and the alpha channel at separated files..
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

The demo has the latest version and never expires, right?
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

right.. the limitation is a render size of 450x450 and the vray logo at the left corner.. nothing else.
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Ok then, much better than a 30 day version or a super limited demo, however 450x450 is really small and I would use just in tests.

Thanks! :mrgreen:
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

Tiles wrote:I don`t want to discourage you, but what do you expect? trueSpace is a dead product. And there are nearly no users left. Makes no sense to go on here in my opinion :)
Tiles, I own an Amiga600, and recently upgraded that machine with a CompactFlash hard disk and a Wifi PCMCIA card. And I still can find developpers making useful tools to run on that 20 years old OS.
So why tSCommunity could not survive to the corportate death of its favorite tool ?

TrueSpace is still my primary tool. I am using it 6-7 hours per day.
And although I don't have enough skills in programming to offer a significant help on Augusto's development, I will support that exporter project as much as I can !
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Re: Vray Standalone for Truespace - Project.

Post by trueBlue »

I'll give you what limited help I can. Let me know...
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Re: Vray Standalone for Truespace - Project.

Post by Tiles »

Tiles, I own an Amiga600, and recently upgraded that machine with a CompactFlash hard disk and a Wifi PCMCIA card. And I still can find developpers making useful tools to run on that 20 years old OS.
So why tSCommunity could not survive to the corportate death of its favorite tool ?
Heh, i once had an Amiga 500 for a month or so, but sold it then to buy a P166 with win 95 instead. What about you? Do you still work with your Amiga? Or do you use Windows now instead to do the work? :)

It`s not that i dislike tS or Amiga. I still work with tS too. I even keep the Workspace Plugins List up to date. But you have to face the facts at one point. The remaining bugs are killing me, day by day. And there is no hope of relief. The bones system is fubar and more or less useless. The available render engines are outdated and/or lack of functionality.

A VRay pipeline to a full, not limited VRay solution sounds nice in the first moment. But who will buy a 600 dollar baby for a unfinished abandoned software? Half the price didn`t sell good enough when trueSpace was still in development. They stopped selling it because of exactly that ...

All things that are worth thinking about when thinking about to plug tS into new renderers. Because its a heck lots of work. The Yafaray plugin has shown this. Work that may be for the birds. Because you can count the potential users for it at one hand nowadays.

Nevertheless best of luck with the VRay plugin here. Just don`t wonder when the response is not this big as expected. That`s all i wanted to say :)
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

As far I know it is for the Vray standalone that will work with maya too, so you don't need to worry about buy something for a dead software...
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Re: Vray Standalone for Truespace - Project.

Post by Tiles »

No offence, but somebody who owns Maya and still uses tS does something wrong. That`s just my personal opinion though :)
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

It depends on your needs.
If you want to create characters, animate them, and render in real-time, no doubt tS is an outdated software :)

But for architecture vizualisation, animation of logos, some special effects for video clips, fast modeling, etc. trueSpace actually does the job in a very pleasant environment, once loaded with the 20-30 essential tsX of course.
And since that use of the software can generate an income, there is a niche market -or niche demand- for the tools that give an additional value to the work (mostly better render quality, workflow accelerators).

Does this make sense ?
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Re: Vray Standalone for Truespace - Project.

Post by Tiles »

Sure it does. At least as long as you ignore the power of other available software. And as long as you love bugs. Todays workflow: three times reset to default context and reinstalled all needed plugins, just to be faced with another bug. Now the groundgrid refuses to show. Reset number four is knocking at the door ...

In the end the tool that does the job is good enough.

But that was not the question when i anwered Prodigy. He was surprised that nobody reacted. I not. All i did was to tell where it comes from :)
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

I agree with you in several things but when I mean that you can use it in Maya and others.. (Sketchup?) Is that after tS become obsolete you can buy maya or other apps that supports it.

I would use tS even owning maya, there is some modelings tS does better or because I do better in tS.
Also for some miracle I don't get any bug in the last month, but I still save it each 5 minutes. :lol:
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Thanks TrueBlue..

BTW, we can use VRAYREALTIME too.. ;)

For some reason it doesn't work on my machine, but i guess is because i still using my 6600vtd instead another dx10 or so.
There's no documentation for the Vray command line, but seems the blender group used Reverse engineering from maya reading the results and then makeing something to get that result in the same way like maya, that's all..

So i'm doing the same thing.. So basically i'm copy the behavior from blender on truespace.

i'll make a video showing how it is working now :)
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »



a small eye-candy
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Re: Vray Standalone for Truespace - Project.

Post by stan »

Tiles, reset to default is the wrong way to go, it might be useful for beginners but saving a backup copy of default.ctx when you have all scripts installed is the optimum way. If you get a bad crash or bug just delete default.ctx and replace with a copy of backup.ctx.
I can only say I never use reset ever.

This venture into vray is just for those few interested in a good renderer for ol'truespace not making money. The tens of potential customers is no incentive. :bananaclaus:

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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Imagine this emoticon with 800x600 :worship:
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Re: Vray Standalone for Truespace - Project.

Post by Finis »

Prodigy that looks like a usable system. Fast to use and not too difficult. Of course that's judging from the speed of your use of it in the video and the small number of actions needed to do a render. Well done.
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

Wahooo! Prodigy, that's prodigious. It seems much faster than tS's VRay also.
Thanks for that first video !
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Good you like it! guys..

BTw, the highest res on the demo version is 600x450px. not very cool but better than 450x450 :)
I'll keep you informed about this.
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Re: Vray Standalone for Truespace - Project.

Post by Steinie »

Sorry but I am still confused on what the goal is here.
According to this site

http://www.vray.com/"

VRay for Sketchup or Rhino is $639
For Maya $899
C4D $1049
Blender "Under Development"

So you are working on the Demo version of Maya/VRay but the renderings will be size
restricted and have a Watermark. So are you planning on buying the Maya version for $899?
Why is the Sketchup/Rhino version cheaper? If the freestanding version is the same why is the Blender version taking so long?
Which VRay are we eventually looking at for advanced features? The Demo version would be useless if a watermark is on our renderings.
Why use the Maya version if the Rhino version is cheaper?
After you are done Prodigy which VRay are you planning on using? Maya verison?
Enlighten me please! :D :oops:
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

As far as I know, VRay standalone is less expensive than the Maya version. At least for the european customers :) See here
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

:bananacheers:
The simple standalone version should works!! :bananaguitar:
so 300U$S then 8-) ... sorry i thought the only standalone version available was included only with maya..
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

Oh that's great... :superbanana:
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Re: Vray Standalone for Truespace - Project.

Post by Finis »

This one http://www.trinity3d.com/store/VRay-Sta" ... -2021.html says "Additional render node license." Do you have to have regular license to add that too? I think the VRay company needs to make it clear what their products are.
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Re: Vray Standalone for Truespace - Project.

Post by froo »

well one thing that concerns me is, the version number. 1.5.
What was the last version for truespace? 1.52? I think it's important
to verify the version which you would get, and whether the 'glass bug'
is resolved in that version.

As I understand, there may be a unique compile for each application.
But the glass bug may have existed in version 1.5 for ALL supported applications: Maya, 3ds max, etc.
So it's worth confirming, the glass bug is resolved in the Maya standalone VRay version 1.5.

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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

wowowowowow...


Let's make this clear..
Tsvray is a completely different version than any other vray from max or any other vray version..

Vray glass bug is a specific bug on TsVRAY ONLY!! non of any other version of vray has that bug.. was introduced when chaos group made a new compilation of his sdk etc..

Tsvray was discontinued on its 1.52 version right, but that 1.5 is not comparable with the vray 1.5 from max or any other app..

caligari released tsvray 1.5 when for max they released the 1.2 version.. so don't think on numbers..
This is whole new thing..
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Re: Vray Standalone for Truespace - Project.

Post by v3rd3 »

Sorry Prodigy, I would love to help you on this but I am buried with other projects for the foreseeable future.
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

I could be a beta tester but I think I'm not qualified, opening the game I just want to use this before... :oops:
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Re: Vray Standalone for Truespace - Project.

Post by froo »

thanks for clarifying that prodigy. I did not know how up-to-date the website containing the VRay 1.5 standalone product was.

Hope all is well. :bananacheers:
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Re: Vray Standalone for Truespace - Project.

Post by RAYMAN »

I like Vray very much and would be eager to help you i just dont like workspaces side scene management.
I dont like spagetti in general.....
If Truespace had a stackview that had layers and sublayers and a much more competent material management system....
The reason why i am beta testing another standalone now that has the material and object management built in....
Not that Truespace is useless..... I just prefer to export objects from ts at a very early stage without the trouble of what I mentioned above....
That also explains why I choose standalone render solutions and the ones that I use.
The one that I am betatesting soon also falls into that catagory..... i will send you the link as soon as open beta starts....
even if its just for studying purposes..
But i am folllowing this development here..
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Re: Vray Standalone for Truespace - Project.

Post by nigec »

its a shame no one took up doing a plugin for Kerkythea, its free and does most things well..
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

nigec wrote:its a shame no one took up doing a plugin for Kerkythea, its free and does most things well..
VRay is not very expensive and rather faster than Kerkythea. VRay also became a standard in achitecture viz and we can expect years of support...
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Re: Vray Standalone for Truespace - Project.

Post by Benji »

Personally, I think this is awesome news.

I also know there is skepticism about tS being a dead product, but the fact is you could plug Vray into a used jock-strap and it would have a potential audience. If Caligari had focused on making 7* a viable host for Vray, instead of turd-polishing other aspects like trueplay, truespace would still exist and would be merrily blasting the sub-1000 market (what is left of it, admittedly) into dust imho.

Anyway, I can't really contribute more than testing for this at the moment, but I would happily pay money for a script that had access to displacement and composite renders - basically these are the reasons I was going to use the Blender script.

I would also perhaps keep in mind making this script a commercial venture, or perhaps ransoming it for a set price. With froo's obj importer, maybe with some changes made to deal with specific apps like 3dcoat or Daz, this may be more popular than you may think. Really, the only alternative at this price is Blender/ Vray, and many people have allergies to it.

Anyway, good luck! :bananacheers:
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

I'm agree with emmanuel, vray is a standard render engine, that was i think this is not a dead road journey.. but this is not the last render engine for truespace.. give time and i'm sure you will see more support for other render engines..

Stan has the latest version of the script, there's a few new features at the script like vray sky and i found how to add and support the vray sun.. (an amazing good looking ambient lighting.. :) )

a snapshot from the vray panel, most of the tsvray users will find familiar heheheh
I'm trying to keep the "same" scheme of panel, i want those who has already the tsplugin keep the same workflow with the difference of have new features etc.. this will be like have a new version of vray for truespace hehehe

Don't know i am so exited about this..
Attachments
panel.jpg
panel.jpg (40.27 KiB) Viewed 864 times
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Re: Vray Standalone for Truespace - Project.

Post by nigec »

Emmanuel wrote:
nigec wrote:its a shame no one took up doing a plugin for Kerkythea, its free and does most things well..
VRay is not very expensive and rather faster than Kerkythea. VRay also became a standard in achitecture viz and we can expect years of support...
Its not cheap if your not working! I could just see the wife's face when I anounce I want to spend £££ on more software to make pretty pictures lol

Don't get me wrong Vray is excellent, but its way out of my price range and needs really.
plus old Kerky is on a new dawn ;)

Looking good btw!!!
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Re: Vray Standalone for Truespace - Project.

Post by RAYMAN »

nigec wrote:
Emmanuel wrote:
nigec wrote:its a shame no one took up doing a plugin for Kerkythea, its free and does most things well..
VRay is not very expensive and rather faster than Kerkythea. VRay also became a standard in achitecture viz and we can expect years of support...
Its not cheap if your not working! I could just see the wife's face when I anounce I want to spend £££ on more software to make pretty pictures lol

Don't get me wrong Vray is excellent, but its way out of my price range and needs really.
plus old Kerky is on a new dawn ;)

Looking good btw!!!
Whatever renderengine you use it all depends on the exporter that you are using and the material management.....
If that works you have a winner. setup times for me are sometimes more important then the actual render time....
Does your system have a materiallibrary that you just drag and drop .. does it support instancing ... does it have presets for standard renders.... etc.
If you got 8 tabs and the outcome is rerendering something again and again because you missed applying something in one of the tabs......
thats time that is wasted..... how about a prerendersetting something that you use to get a first idea if everything is right textures and all that....
Augusto dont make the same mistakes that they made with the implementation of TS Vray.... it wasnt just the glass bug.... ;)
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Re: Vray Standalone for Truespace - Project.

Post by Benji »

Don't get me wrong Vray is excellent, but its way out of my price range and needs really.
plus old Kerky is on a new dawn
Vray is Vray.

I can understand not wanting to spend money on a renderer, but if someone offered you a porsche for the price of a family sedan, wouldn't you consider it?
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Re: Vray Standalone for Truespace - Project.

Post by nigec »

I'd rather have the Sudan lol
Porsche= only has one purpose to do everything as quickly as possible at the expense of personal comfort and practicality, expensive to buy then to maintain and for the avarage Joe Public it'll only be a nice shiny thing coz they don't know how to use it but they'll buy the next version because they NEED it, reminds me a lot of modern software!
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Re: Vray Standalone for Truespace - Project.

Post by froo »

Now, if prodigy and stan and the other team members can pull this off, I will definitely
consider buying the VRay standalone. I will help where I can, when I can, though I am
not sure at this point what I could contribute. Maybe troubleshooting? I am really
glad you guys are doing this. I'm not particularly interested in shelling out money for
another 3d application, having to learn it, etc. Blender is different for me (it's free of course).

Keep it up guys!
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Re: Vray Standalone for Truespace - Project.

Post by Steinie »

Well having Stan on board will be a big help.
Getting Simon evolved would be fantastic if at all possible.
How do you plan on handling material management Prodigy?

If we can get this working we will have a premiere rendering engine for trueSpace AND
Blender! That makes the future much more interesting. I won't try to convince the doubters.
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

how? not totally sure, i have to find first how vray works to find a good solution, but will be something like now.. maybe better using my shader but not sure..

i want to support vray proxy, and seems vray hair will works also.. i told that the standalone support net rendering?? :)

i sent an e-mail to chaos group to know which is the price for the standalone version and also if we can get any special price for being "customer"
Another question was, what about the glass bug.. if they will help, i've sent many msgs on the chaos group forum about this but they stop replying so i sent an e-mail asking why they do that..

let's see..
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Re: Vray Standalone for Truespace - Project.

Post by stan »

we got some early alpha results..

we are in. :bananacool2: :bananacool2: :bananacool2:
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vray has landed in truespace
vray has landed in truespace
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camera working
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Re: Vray Standalone for Truespace - Project.

Post by LeonRegis »

What that grain is? Great guys I'm really exited about this project!
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

Always good to see new pictures of VRay from tS :)

Stan, does VRay supports "architecture cameras" like Yafray ? I mean camera with correction of the verticals (less deformation at wide angle).
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Re: Vray Standalone for Truespace - Project.

Post by Benji »

Vray physical camera does this, but I'm not sure if this is part of the standalone package.
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Emmanuel.. what you expect??? SURE!!

Features:

VraySky
VraySun
Physical Camera, vignetting, etc..
VrayDisplacement mapping
GI
Caustics
Seems it is possible to use Vray proxies :bananalove:
Zbuffer channel
Alpha channel
Deep of field
Motion blur
Seems Backing textures but im not sure, i have to do some research about that..

Many types of antialiasing..
Color Mapping..
Distributed rendering and so on..
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Re: Vray Standalone for Truespace - Project.

Post by stan »

The images are crude for sure but the main thing is we can now get important things worked out because the connection to vray is there.

I notice there is per object caustics too.( not that we have that working..but there is an entry for each object's caustics)

we have the truespace eye working and a normal camera. (no fancy camera stuff yet. we will get there Emmanuel)

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Re: Vray Standalone for Truespace - Project.

Post by froo »

Well Done Guys! Very Well Done!!! :worship: :bananacheers:
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Re: Vray Standalone for Truespace - Project.

Post by Emmanuel »

Great!
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Re: Vray Standalone for Truespace - Project.

Post by stan »

here is a start on getting material hooked up.. :bananadevil:
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glass?
glass?
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Re: Vray Standalone for Truespace - Project.

Post by frank »

Ok... I just found out about this. (Sorry... have a bunch of catching up to do. I hope to be around more often, as I was on the old forums. )

In the words of Nacho Libre, this is "pretty danged EXCITING!"

also..

WEHAAAAAAAAAAAAAA!!!!!!!!!!!!

I'll definitely be checking in on the progress of this. Keep up the great work!
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Re: Vray Standalone for Truespace - Project.

Post by frank »

I would imagine MotionStudio could work with this.

My guess is the mesh would have to be exported as vertex animation (ie. whatever form the mesh is in as MoStu has deformed it ((it works on-the-fly)) is exported out that way.) Bones hidden, of course.

Let me know how I can help (frank@frankladner.com).
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Re: Vray Standalone for Truespace - Project.

Post by Prodigy »

Hi there.. well here is another update..

Stan has made a great advance on the plugin it self exporting the mesh, materials and much more.. Now he still fighting with normals but i'm sure he will find the solution.. i had no much time to work on the plugin, as we mentioned this will take some time.. but we are rolling that counts :)

Yesterday i added VraySun support.. so is just a simple TS light with settings so is quick and beautiful to make realistic exteriors.. if the angle is low the color of the VraySky changes, and if the sun is at noon, the sky became blue as in real life..

So here is a small test i made to show how it looks..
I must thanks again to Stan for his valuable help on this project..
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test2.jpg
test.jpg
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