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by clintonman
22 minutes ago
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Is all of this still relevant? Render a sequence to files Check the Render to File Press the Render Settings button and uncheck "Save animation from frame" check "Save sequence starting with" enter a starting frame number set the file name press the "Save settings" button and close the dialog Yep.
by clintonman
41 minutes ago
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

trueBlue wrote:
Today, 03:07
Looking good! :D
What Flashing?
If you were referring to what I was saying, I was referring to the Protect Workspace Model Status Line messages at every keyframe. :mrgreen:
Do you think a Reset Defaults script is needed?
I don't think so. It's just 1 small panel.
by clintonman
47 minutes ago
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 102
Views: 6775

Re: YafaRay for trueSpace 2019

Not really, just render an animation and see if it works.
by clintonman
Today, 02:10
Forum: Rendering
Topic: YafaRay for trueSpace 2019
Replies: 102
Views: 6775

Re: YafaRay for trueSpace 2019

... I have not had a chance to test out YafaRay4tSv9.5 using it with Model yet. Do you have a scene demonstrating it's use that I can try? Thanks! Here is a test scene for modelspace plus yafaray rendering. It has a NURBS vertex animation so it needs the python special mesh processing option. I rec...
by clintonman
Today, 01:16
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

D3D Render - no longer copies to the scene and moved the display frame panel to inside the node.
Also altered the way modelspace time is set so frame 0 is not skipped and the frame is only updated 1 time per loop cycle.
No luck with removing the flashing modelside status.
by clintonman
Yesterday, 19:22
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

This is what I'm seeing. Only the red z axis will work 100% of the time, other times the green and blue may swap.
worldNoPivot.jpg
world coordinate default pivot

objectNoPivot.jpg
object coordinate default pivot

mmbp2.jpg
mmb + p result 1

mmbp1.jpg
mmb + p result 2
by clintonman
Yesterday, 19:08
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Downloaded latest test so can see truespace colors now. The mmb p pivot rotation is working as far as I can see except that it has no sense of up, so only the face normal/z axis is guaranteed to line up with the axis. You can also see the rotation if you enable object coordinate and run it on the si...
by clintonman
Yesterday, 18:59
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

trueBlue wrote:
Yesterday, 13:19
...

Removed the Old Layouts
Removed all of the Buttons except the Render buttons
I'm looking and have no idea what was removed.
by clintonman
Yesterday, 18:43
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

:lol: The Buttons and Old Layouts were removed to save space. The old layouts were not that easy to switch to and some of the button commands were changed. You still have all of the buttons from the default installation. Can the Bake Keyframes be changed from First Selected to Node Selection, so th...
by clintonman
Yesterday, 15:23
Forum: General Discussion
Topic: Final trueSpace 7.61 Beta 8 Unofficial Update
Replies: 474
Views: 35803

Re: Final trueSpace 7.61 Beta 8 Unofficial Update

... @Clinton - I notice that the Floating Panel uses the D3D_Render in CustomCommands instead of the one in the scene. Could this be a problem if for instance the D3D_Render.RsObj is saved with the scene? ... Removed the Old Layouts Removed all of the Buttons except the Render buttons I don't see t...