OD_CopyPaste

free scripts, plugins, models, textures
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clintonman
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OD_CopyPaste

Post by clintonman »

OD_CopyPaste_panel.jpg
OD_CopyPaste_panel.jpg (31.22 KiB) Viewed 4634 times
Script/plugin for sharing mesh data between 3D applications by "copy" and "paste" to a temporary file.

https://heimlich1024.github.io/OD_CopyPasteExternal/"
page also has some video demos near the bottom

works among Modo, Lightwave, Blender, Maya, Houdini, XSI and others

http://clintons3d.com/plugins/truespace ... index.html"
Last edited by clintonman on 09 Jul 2017, 18:51, edited 2 times in total.
Clinton Reese

http://clintons3d.com
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Draise
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Re: OD_CopyPaste

Post by Draise »

I have to give this one a try.
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clintonman
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Re: OD_CopyPaste

Post by clintonman »

Update:

paste has increased speed and status line feedback

http://clintons3d.com/plugins/truespace ... paste.html
Clinton Reese

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Re: OD_CopyPaste

Post by clintonman »

Update October 2024

Purpose of this update is to bring the website version up to date with the Unofficial Updates version and to add limits to the morph imports. I imported a series of vertex animation frames into Blenders shape keys so I could use this tool to transfer the animation. The object had more than 300 shape keys and was taking a long time. I only needed about 10 frames of the animation.

changes:


load on demand style installer
update UI from the UU
new icon design
pick range of morph indices to load in
status bar indicator for morph imports
opens in a floating panel
installer updates the uu button command and icon
warning question if try to import more than 99 morph targets
improve appearance while importing morph targets
Clinton Reese

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clintonman
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Re: OD_CopyPaste

Post by clintonman »

Update November 2024

fix bug - can now import morphs to an object that already has morphs
split the ui into 3 panels so it's easier to understand
new advanced range input option for morph imports
animation now creates a new track/clip so it can be run more than once on the same object
Clinton Reese

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clintonman
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Re: OD_CopyPaste

Post by clintonman »

April Update 2025

fixed a uv import/paste which also fixed a crash limit.
anything over 30000 vertices might have given a crash, now will load 100000 vertices or more
while testing a 98306 vertex mesh it took a very very long time to load when uv was enabled

fixed no uv option for the paste function
Clinton Reese

http://clintons3d.com

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