Holiday spirits in CG?

compPanda
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Holiday spirits in CG?

Post by compPanda »

Hi

Does anyone have any nice links for rendered thing about X-mas?
I am having a hard time to get into holiday spirits and some inspiration would help..... ;)
compPanda
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Re: Holiday spirits in CG?

Post by compPanda »

theuns
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Re: Holiday spirits in CG?

Post by theuns »

good old google image search : http://images.google.com/images?hl=en&s ... aqi=g9g-m1"

[img][attachment=0]google images - christmas fireplace.jpg[/attachment][/img]
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spacekdet
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Re: Holiday spirits in CG?

Post by spacekdet »

There's this old thing, I usually haul it out once a year.
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Re: Holiday spirits in CG?

Post by compPanda »

spacekdet wrote:There's this old thing, I usually haul it out once a year.
Very nice spacekdet - is it a TS rendering? The x-mas tree looks very realistic. How is that made?
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Finis
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Re: Holiday spirits in CG?

Post by Finis »

Here's some I did. I hope you get the holiday spirit and create a good picture.

2002
2003
2004
2005
2006 (5.3mb movie)
2008
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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3dfrog
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Re: Holiday spirits in CG?

Post by 3dfrog »

You can check out our christmas card on our home page:

http://www.penguinfrog.com
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Re: Holiday spirits in CG?

Post by froo »

Very nice everyone!

I have to admit... a very special Kudos to 3DFrog for theirs! I like that rockin twist at the end! :bananacheers:

Hm I need a head bangin santa rockin out to Twisted Sister now... I Wanna Rock! :bananacool2: :bananacool2: :bananacool2:
Santa losin the ol beard and growin a goatee, showin off his new 6 pack . New Santa. :D

Happy Holidays Everyone!

Froo
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spacekdet
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Re: Holiday spirits in CG?

Post by spacekdet »

spyfrog wrote: Very nice spacekdet - is it a TS rendering? The x-mas tree looks very realistic. How is that made?
Yep, tS 6-ish.
The tree was a ProTeam model, if I'm remembering right.
It was a little sparse so I copied/rotated it a couple times to fluff it up and then built the ornaments to hang on it.

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