frame numbers problem on model side

leevviiJ
Petty Officer First Class
Posts: 52
Joined: 05 Sep 2009, 05:11

frame numbers problem on model side

Post by leevviiJ »

Hi folks, levi back with more bothersome questions! :roll:

I wanted to ask about a problem i notice with frame numbering on the model side.

Scenario:- Animation of guitar player, using MotionStudio, ...no probs with that, only a small syncing issue that im trying to correct [operator error, NOT TSpace].

The issue lies in the difference in frame numbering between the standard model scene editor window and the other frame number displays [Cacophony, MoStud's deck window and the current frame number display in the animation toolbar]. See attached picture.

I use Australian PAL standard, 25 FPS, 768 x 576 pixel renderings. I have the animation preferences set to PAL 25 FPS
and MoStud's deck set to 25 FPS, also the scene editor prefs set likewise, yet still, the scene editor displays a different frame number. :o :o see attached picture.

Is this a known bug, or is there a workaround/fixer for this problem?? Its not really a major issue, more of a pain in the RRR's really.

thanks
FrameNoIssue22_TS761.jpg
FrameNoIssueTS761.jpg
User avatar
DesignDevil
Master Chief Petty Officer
Posts: 500
Joined: 22 May 2009, 08:52
Type the number ten into the box: 0
Location: Neuruppin, Germany, Earth.

Re: frame numbers problem on model side

Post by DesignDevil »

I had the same problem a bit time ago. Take a look:

http://forums1.caligari.com/truespace/s ... php?t=7324
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
leevviiJ
Petty Officer First Class
Posts: 52
Joined: 05 Sep 2009, 05:11

Re: frame numbers problem on model side

Post by leevviiJ »

:bananamouse: :superbanana: :bananacool2: :bananalove: :bananacheers: :bananaclaus: :bananaguitar: :bananamad: :bananadevil: :worship:

Is there anymore smileys, somehow these just dont express my joy satisfactorily!!

thanks, yet again lads!!

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