I wanted to ask about a problem i notice with frame numbering on the model side.
Scenario:- Animation of guitar player, using MotionStudio, ...no probs with that, only a small syncing issue that im trying to correct [operator error, NOT TSpace].
The issue lies in the difference in frame numbering between the standard model scene editor window and the other frame number displays [Cacophony, MoStud's deck window and the current frame number display in the animation toolbar]. See attached picture.
I use Australian PAL standard, 25 FPS, 768 x 576 pixel renderings. I have the animation preferences set to PAL 25 FPS
and MoStud's deck set to 25 FPS, also the scene editor prefs set likewise, yet still, the scene editor displays a different frame number.
see attached picture.
Is this a known bug, or is there a workaround/fixer for this problem?? Its not really a major issue, more of a pain in the RRR's really.
thanks
Is this a known bug, or is there a workaround/fixer for this problem?? Its not really a major issue, more of a pain in the RRR's really.
thanks


