learnt more sculpting, and learnt how to Vertex paint, then bake it to a material to use elsewhere.
Handy, as the Vertex paint is much faster than painting on 83,000 polygons on my dualcore.....
I also learnt how to use the Blender Game Engine (BGE)... and to me it has HUGE potential, though the viewport maybe all nothing but GLSL. Found out how to use "Varience" shadow types with no Bias and low sizes to create blurry shadows in realtime. I also learnt how to possibly rig up a realtime SSS shader. I will study TS's one first, as I love it, and try apply it to the blender viewport later - having nodes for shading is very handy. I think I could do some neat near realtime stuff later on once I have my repositry and knowledge of the BGE all sorted.. that might be fun. Actually, this image has a quick little SSS experiment, which makes the whole object strangely.... very very translucent, no depth.. so I will have to work on that............ You can see below:
So anyway, progress has made a nicer texture/shape and made it look more like a donut, thanks to references.
I also found a lot of cool nifty addons, like a cool theme that has transparent panels to the side, quick preferences to lighting setups, some texture painting things for later (need to test them, might help with my multi-thousand poly meshes), VSE things for later (to try out), interface improvements (a cute little toggle and selection widget), among other things.
Also..learning to use the Node Efficiency addon, which is very handy. Oh.. and I'm using a test build, 2.71.
I am actually liking blender...
Anyway, now to port this back into trueSpace, for maybe one or two last affairs with my first love.