Blender Link for tS7.61
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clintonman
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Blender Link for tS7.61
Blender Link will create Blender meshes and curves, apply uv mapping tools and bevel edge and vertex selections using Blender tools from inside trueSpace.
It is limited to meshes with vertex counts less than about 12000. During testing tS would crash when attempting to use Smart UV on a mesh that had 15827 vertices (mesh generated from a torus 133x119).
Correction: I just did a fresh test and tS worked with 22500 and 32400 vertices. Then tried 49729 verts and it crashed.
I think the general limit is about 15000 vertices if both uv channels exist and about 30000 if there is only 1 uv channel.
http://clintons3d.com/plugins/truespace ... rlink.html
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Draise
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Re: Blender Link for tS7.61
Curious!
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bitkar
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Re: Blender Link for tS7.61
can you make some video about how it works?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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clintonman
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Re: Blender Link for tS7.61
I'll see what I can do.bitkar wrote: 18 May 2023, 21:21 can you make some video about how it works?
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clintonman
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Re: Blender Link for tS7.61
Updated to give a warning of a potential crash with one of the bevel options.
Smart UV now works with vertex and edge selections
Fixed torus spiral inner radius - value was being ignored by the blender addon
Added undo buttons for smart uv, uv unwrap and bevel tools
Both the Blender addon and trueSpace scripts were updated
and
Took notes to record a video of how it all works.
Smart UV now works with vertex and edge selections
Fixed torus spiral inner radius - value was being ignored by the blender addon
Added undo buttons for smart uv, uv unwrap and bevel tools
Both the Blender addon and trueSpace scripts were updated
and
Took notes to record a video of how it all works.
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clintonman
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Re: Blender Link for tS7.61
Video Demo of the Truespace Blender Link scripts
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bitkar
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Re: Blender Link for tS7.61
well done video.. thank you for the showcase! video speaks more than words :)
So you can use blender functions inside tS.... Can you make it so you can model in tS and transfer the whole object with UV, texture (maybe even equivalent material) to blender? and maybe also being able to do something in blender what is hard to do in tS and transfer it back to tS for further modeling.
My thought is to model and make a scene in tS and just use blender to finish it and render. And instead of saving everything to some file and loading in blender it would be a very fast way to do those things seamlessly.
So you can use blender functions inside tS.... Can you make it so you can model in tS and transfer the whole object with UV, texture (maybe even equivalent material) to blender? and maybe also being able to do something in blender what is hard to do in tS and transfer it back to tS for further modeling.
My thought is to model and make a scene in tS and just use blender to finish it and render. And instead of saving everything to some file and loading in blender it would be a very fast way to do those things seamlessly.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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clintonman
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Re: Blender Link for tS7.61
ODCopyPaste will do model transfers, no materials or textures though.bitkar wrote: 13 Jun 2023, 12:50 well done video.. thank you for the showcase! video speaks more than words
So you can use blender functions inside tS.... Can you make it so you can model in tS and transfer the whole object with UV, texture (maybe even equivalent material) to blender? and maybe also being able to do something in blender what is hard to do in tS and transfer it back to tS for further modeling.
My thought is to model and make a scene in tS and just use blender to finish it and render. And instead of saving everything to some file and loading in blender it would be a very fast way to do those things seamlessly.
http://clintons3d.com/plugins/truespace ... paste.html
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clintonman
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Re: Blender Link for tS7.61
Update April 24 2025
uv to truespace fixed - most crashes are gone, fixed the bevel crash
no vertex count limit crash
new Follow Active Quads uv tool - used to straighten uvs
new Grid Fill tool - fill a hole with a grid of faces
new Loop Tools Circle tool - reshape the selected geometry into a circle
checks for required Blender Add-ons and Extensions
handles blender python exceptions so the socket server stays active and valid if blender has an error condition
load on demand installer
floating panel
the documentation needs updating and need to make an updated demo video
uv to truespace fixed - most crashes are gone, fixed the bevel crash
no vertex count limit crash
new Follow Active Quads uv tool - used to straighten uvs
new Grid Fill tool - fill a hole with a grid of faces
new Loop Tools Circle tool - reshape the selected geometry into a circle
checks for required Blender Add-ons and Extensions
handles blender python exceptions so the socket server stays active and valid if blender has an error condition
load on demand installer
floating panel
the documentation needs updating and need to make an updated demo video
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clintonman
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Re: Blender Link for tS7.61
Update April 25
Bevel was only partially fixed. When the result from Blender had non-planar or concave faces the trueSpace plugin code that converts the face to triangles would fail. Altered the Blender python code to fix the bad geometry before passing it back to trueSpace.
Bevel was only partially fixed. When the result from Blender had non-planar or concave faces the trueSpace plugin code that converts the face to triangles would fail. Altered the Blender python code to fix the bad geometry before passing it back to trueSpace.
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clintonman
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Re: Blender Link for tS7.61
Update April 26
check that blenders loop tools are installed - prevent hanging when they don't
loop tools circle and bevel have a new clean geometry option to prevent crashes. the meshing code in my plugin is limited to creating clean polygon geometry and some of the results from blender can be less than clean
check that blenders loop tools are installed - prevent hanging when they don't
loop tools circle and bevel have a new clean geometry option to prevent crashes. the meshing code in my plugin is limited to creating clean polygon geometry and some of the results from blender can be less than clean
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clintonman
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Re: Blender Link for tS7.61
Update April 28
new Loop Tools Curve
new Loop Tools Bridge/Loft
update, bevel works with face selections
https://clintons3d.com/plugins/truespac ... rlink.html
some loop tools info from the internet archive:
https://web.archive.org/web/20221130143 ... /looptools
The Bridge and Loft tools are the same tool behind the scenes.
big TODO is update the old demo video, lots of changes...
new Loop Tools Curve
new Loop Tools Bridge/Loft
update, bevel works with face selections
https://clintons3d.com/plugins/truespac ... rlink.html
some loop tools info from the internet archive:
https://web.archive.org/web/20221130143 ... /looptools
The Bridge and Loft tools are the same tool behind the scenes.
big TODO is update the old demo video, lots of changes...
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clintonman
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- Joined: 21 May 2009, 21:08
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- Location: California
Re: Blender Link for tS7.61
Update April 29 2025
bevel tool added 2 new options, material index and clamp overlap - so can have a different material in the bevel and prevent bevel geometry from crossing over itself
found an additional geometry cleanup command - now going out of my way to make bad geometry in blender won't break truespace
almost done for sure, only the uv tools have not been reviewed for missing options or problems
Just finished checking and new options were added to the uv tools between Blender 3.3 and 4.4, so one more set of changes is coming...
bevel tool added 2 new options, material index and clamp overlap - so can have a different material in the bevel and prevent bevel geometry from crossing over itself
found an additional geometry cleanup command - now going out of my way to make bad geometry in blender won't break truespace
almost done for sure, only the uv tools have not been reviewed for missing options or problems
Just finished checking and new options were added to the uv tools between Blender 3.3 and 4.4, so one more set of changes is coming...
