Mars Mission - Animation Contest 2#

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LeonRegis
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Mars Mission - Animation Contest 2#

Post by LeonRegis »

As you know animations are the most difficult part of the 3D because it evolves everything (modeling, texturing, lightning, post processing, video editing).
I don't know if I'll do it in the deadline because as usual I'm too ambitious and it always causes problems :?
I already have two ongoing WIPs and pretend to continue the development of all my WIP but focusing the Animation.

-------------------------------

History: Obviously it's a spacial mission to mars and will be based in an idea I had when I was 8 years old, today I know that is impossible to do this way. But in that age I thought I was discovered the best way to travel to mars. :lol:

I'll do the storyboard, and cut the most is possible. Like: In my original idea of how the animation should be I thought in put the control base scenes some times when they get a problem but for two reasons I'll not do the control base (the famous ''Houston we have a problem''), first reason is that I'll need to do humans and don't have any idea of how do it (I'll try to demonstrate the mission without visible humans, but there is humans involved and in the spaceship), second is that the control base will take too much time (doing the PC, LCD's, screens, paper piles, chairs, room, light, etc).

Other thing I'll have problems is the launch, I saw some 3D spacial launches and it don't looks good and I'm newbie in 3D so I can't imagine how bad it will look. So I don't know yet how I would do this part, I'll need help principally with the engine fire/propellants that needs to look like fire (I never saw a realistic fake fire, it's really hard :| ) and the near camera needs to have the image tremulous (because of the heat).

For is this, please help me with the questions.
Will post the story board the soon I can!

Cya
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

sounds like a good plan leon, not sure how to do this myself but i'm also going to try... i'm sure there are some good animators who can give us some tips :)

for the launch, remember I had a space ship in the background of the 'robot's image I did that had fire and smoke? those are just flat plains painted with transparency maps, but perhaps if those just rotate the right way, it could work nicely for an animation?
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Thanks Theuns, I didn't started it yet (graduation, holiday preparations, etc). I hope receive some tips from experienced guys too. About the fire: I'm not sure, but for an animation I think we need something volumetric, ie, with 3 dimensions, which is really hard to get, but will try to search about it. Anyway I'll do the launch scene lastly!

Thank you
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

maybe that can help you:
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Leons: "to have the image tremulous (because of the heat)."
Don't forget: when you are in the space there is no air and no difraction due to the heat.
you can use a plane with glass shader and bump map (why not animated) between the cam and the scene to create the effect of the heat. this plane don't receive shadow and don't cast shadow.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Thanks Marcel. Nope the diffraction is in the launch. :)
The project is based on Orion Systems, but with some differences. The only part that I haven't some kind of idea yet is the landing. :|
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

kewl idea marcel, glass with a bump map, never thought about that :)
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Here is an example of diffraction for heat. imagine what you can do with animated bump! You can also anim the plane and use alpha map. TS have a lot of possibility. You can do all you want without plugins: fire, rain, clouds and even animated water throught objects with collision...
sorry, i don't know more simple! :lol:
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

that already looks pretty good, marcel... do you have a snapshot of the flame cone shaders in the background as well?

i tried a laser yesterday with glass cylinders of varying transparency but couldn't get it to work :(
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Use 2 cylinders or 2 cones. One red and a small yellow inside. material: translucency and glow.
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

kewl! thanks for sharing marcel, i'll give it a bash as well :)
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

marcel, where do I get the "glow" material? I'm using tS 7.6 on my side...
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

It's a transparency shader, Marcel shows where you can find it in the previous image ;)
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Re: Mars Mission - Animation Contest 2#

Post by theuns »

i saw the screen shot but not how to get to it... but i figured it out, you have to have the 'transparency none' icon selected, then right click on it to get the list of options were Glow is... will post a laser beam I did in the Future Bicycle Race wip I'm busy with (vi ... 8&start=20" )
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Collecting data for start the modeling and texturing of the Crew and Service modules - Orion. Then will start the rocket launcher - Ares I. I'm ok with this step. :mrgreen:

Thanks for the help!
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I collected enough data and now I finally started the Orion Crew Module. For some reason I'm quite lazy and almost don't worked on it, I think is because I'm not creating something new, it's because I'm using blueprints and photos to try to copy and it takes my inspiration away.

But I'm stuck now because of two problems, the first is that I haven't enough data to do the small details, and I need to do it because it that gives realism, so I think that I'll need to modify it a little. :(
Other thing is that I need to found some white metal plates that are nailed in the border (nailed like this : Image).

Here is all my progress (I lingered 3-4 days on it, but is just lazy... I could easily do it in 40 continuous minutes): I cannot post image :evil: 500 Internal Error, it just happens when I try to post the image
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I did a good progress finally finishing the crew module (untextured yet) and will start the launch rocket now (mostly because I'm not with the mood for the service module). For some reason the model of the crew can't pass through the bridge, he has something that makes tS crashes when click on model side and I need to pass for render and do the animation!!! So if someone think that can help I put the scene for download.

Finally Images (I couldn't post last time):
crewmodule_p03.jpg
crewmodule_p04.jpg

I really don't know how to do the mission to mars, since they haven't anything to say how they would get there so I need to create or make a mission to Moon, but this already happened... So this would be.
Two Alternatives

1.01 They launch a rocket to go to mars this rocket contains a non-manned module that will make those astronauts get off mars when they arrive (some days later), the principal problem of this is that how could I land something so big and weigh without break it or put it on the wrong position?

2.01 They launch a rocket to go to mars, this rocket contains a non-manned module with resources to build a permanent base there, as plants, pressured cameras, vital systems, etc...

1.02 The astronauts are launched in a Ares IV with the orion crew and service module, and some fuel and a engine for that fuel.

2.02 The astronauts are launched in a Ares IV with the orion crew and a huge fuel and engine tank.

1.03 They get in a supply tank in the Mars orbit where there are food, oxygen and mostly fuel. So they connect the service module to the tank and get those supplies.

2.03 They get in Mars orbit and the crew module disconnect from the fuel and engine huge tank.

1.04 The engine and fuel tank are disconnected also the service module (it stays on orbit), and the crew module are disconnected going in mars direction.

2.04 The crew module lands on Mars successfully and go to the resources landed rocket and start build the base

1.05 Crew module lands on Mars successfully, do their mission (collect rocks, sand materials, put and UN flag and something with informations (like a strong notebook that contains our genetic code and informations about the Earth).

2.05 Final Scene: Base completed

1.06 They go to the escape module and launch that going to the service module that is waiting for them in the orbit.

1.07 They connect (Crew and Service Module), now the module has enough fuel to come back to earth.

1.08 The space ship (Contains the crew and Service module) go to the Earth and lands on the pacific sea (or in Texas/Arizona, yes it can and would be easier).

1.09 Final Scene: Close to the flag and box (strong notebook).

What would you choose, independent of the deadline (I would do it even if there is no contest)?

Thanks in Advance
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Please guys, I need to continue the dev and I need to know what to do, actually I'm now working in things that will not change independent of the choice, but soon I'll need to do things that just work for one of that story board, so what you would like to see?
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Re: Mars Mission - Animation Contest 2#

Post by jamesmc »

Need some sort of minor mishap that turns out later to affect the mission in a critical manner.

Liking a leaking widget, stripped bolt or damaged whatchamacallit.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I have great news! I found a lot of images and informations that will help me a lot with the dev, I think that I will go through the hardest way the 01. Seems more realistic and will make the animation last longer. James I would do it (I even know in which part) but I think that will have no time to do or plan.

Thanks
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Re: Mars Mission - Animation Contest 2#

Post by Finis »

Don't know if these help but here's some links.
http://nssdc.gsfc.nasa.gov/planetary/ma ... _crew.html" (has links to details of parts of the mission)
http://www.nasa.gov/exploration/home/an ... eship.html" (antimatter!)
http://www.nasa.gov/pdf/382362main_40%2 ... rs2019.pdf" (paper about using 3 shuttles for a mars mission)
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Thank you Finis, this helped me a lot and whoed that I'm going almost in the right way, I won't do a totally scientific based animation (plan to do when finish it), but will use this to gain enough experience to then can do a so loyal to reality that NASA will say that I'm spying they, :mrgreen: and then will be much more easy in the second time.

I'll post the story board soon as I can, and I'll work tomorrow on the rocket. But I'm really glad that I planned something closer to the reality even unknowing how to do, however I think that is easy to plan those things. I gotta start the animation process until 18th january, if I don't I'll not complete it until the deadline, so I have more 10 days to model and I'll work like crazy!!!

Thanks very Much!
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Finished the Ares IV, I'm now starting the launch pad, I plan to finish it until 11th. I'm running against time, even if I don't finish it on time I'm loving it, I always wanted to do spacial things, thank you DD!

Preparing and rendering another angle now.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Another good thing is that I can use good part of that rocket to do another Aries Models! Will start the landing pad now, I've been preparing the Rocket for closes, so here is more to images.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I finished the upper part of the launch pad, I still need to do the ground of launch pad and upgrade a little it, I also need to finish the upper part of the rocket (What I'll do next when I finish the launch pad, due that I'll try to do at least a launch scene.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

good one. you could do a decor on the rocket with letters and brazilian flag. :)
Maybe REGISTAR ONE - BRAZIl SPACE some thing like this. create a logo for a fictiv company. That kind of thing that make more realism. Or put the logo of NASA, EUROSPACE, RUSSIA and JAPAN together to create a world project.
You can add some pipes from the tower to the rocket. The tower need to have some thing differents in each floor (pipe, machine,etc...). Add a very low polygon character to show the scale. don't forget to move it before the star of the rocket. :D
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Thanks Marcel , I thought nobody were following the WIP due to the new Artists Folder (What is one more barrier to my WIPs.

I'm going to put the UN symbol and NASA symbol, my first thought was launch two or more rockets, since there is a lot of kilometers between Earth and Mars, I did the Ares IV Rocket (That one) and if I see I have enough time I would do the Angara Family (Russian Rockets) and if this haven't a deadline, probably an European Rocket. But for the contest will be just this rocket launch.

I'm sick, ie, stop working with TS... I get sick yesterday and tried to hidden it from my parents (to then I can work even sick) but now I'm feeling really bad and can't do it by myself also I want to win the sick benefits (Everybody help me). I'll go to bed now.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Yes Artist folder is a barrier for those who have not the idea to open it.
Maybe that help you.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Soyuz is a good rocket but this is the present version of Russian Rocket family, as this will be in a near future I need to look forward to new projects (as Ares and Angara).

Ok now I'll tell my parents I'm sick.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

I hope you saw the info about your request for the earth.
vi ... =39&t=1340
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Re: Mars Mission - Animation Contest 2#

Post by DesignDevil »

Hi leon...

wow such cool models and also such a lot of detail in it. I want to see it fly :)

Btw my "parachute" is landed now (where - hmm - we will see). I finished part 11 of my animation (from 18) this night.

so keep up the good work and good luck.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Yes Marcel I saw thanks BTW, I was going to reply that in a few days when I would really use that and find problems...

Thanks DD! Good to know. I'll try to finish at least the launch and maybe use the rest for another animation contest.

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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I'm back guys! I'm feeling great (some couches but if I slow down for the first das I'll not get sick again). I finish the platform, I need to do the base details (buildings around the launch platform) and I think that for it I'll need one or two days, then I can start trying the animation!!! :bananacool2:

I think I'll finish a launch at least but if I finish the launch much before the dead line I can start the whole trip because it isn't hard at all, just the landing in mars will be kinda hard as the Earth reentry will be really difficult as the launching.

Here is the platform (sorry in the first image I forgot to texture and I did it on 4x anti aliasing so I don't have time to re-render). I put a lot of lights, it should be a dark gray but looks like a light one because of the lights... I'm still collecting data for the upper face, NASASpaceFlight.com Forum is a great forum for your spacial scientific-based animations, mine isn't totally but I try to keep an closer line.
platform_p01.jpg
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I did this tower in the scene/video you will found three of it around the launch pad (a bit far) and it is a little taller than the rocket but since the rocket is on a structure he will be taller than this.
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Re: Mars Mission - Animation Contest 2#

Post by Breech Block »

Love all the detail your putting into this and can't wait to see the final animation. :bananacool2:
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Re: Mars Mission - Animation Contest 2#

Post by Finis »

Good work.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Sorry that I did nothing in the past days but now that you guys have complimented me and plus I saw Avatar again I'll work as crazy tomorrow and still try to do Jeff classes (what will be hard) I'm staying away from the MMC because I know I'll not will I have no chance against those great entries so I'll submit anything, the building is ready just need the garden and little details...

Here is a water tower that is simple, simply because it is like this, but looks fake also because of illumination that I just rapidly do a one for each render and this one didn't get good. Then I'll do the part below the launch pad where the smoke will go and then go to the sides... this is a bit hard because of that I'm staying away from it (but I can do just that will take more time than usual) and with that I don't need to do much more, just some barracks to looks more realistic and a forest (with alpha maps around the base with that I put the sky and can do it!
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Okay I'm now mounting the launch base... just remains some fuel tubes (like pipelines) and barracks. Then I need to pick a sky or create a one and then do a realistic ground with grass and roads.

Here is a render of the base so far, it start looking like a base, so I gotta finish the base then fix the rocket and launch pad. I used adaptive anti aliasing what took almost 15 min to render just this scene and didn't look so good, so I'm starting getting worried about the fact of render the animation, because even if I finish it one day before the deadline the rendering would take more time, I can use two computers to render separated scenes what is kinda good.

Now I'm trying to render in 2x and 3x to see how many time it will took and also will try without antialising to see how bad it looks (terrible).
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

3x Anti aliasing, high quality, ray cast = appx 25 min
adaptive || || = appx 13 min

So will be hard, and the quality of adaptive isn't that good besides that 3x anti aliasing is perfect so I'll try 2x and 1x to see, also without anti aliasing.

Now I'll rapidly do the tube segment (then is just copy and put in the position) and will play some game... also the scene has 70 mega now and it's hard to work with, so I'll do the tube system deleting the rocket then creating the system saving it as obj and putting in the original scene (since it will be in the right position) and also in some shots I'll use the normal version of the rocket (I'm using the HD version for close shots) what will considerably increase the rendering speed.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I started the pipelines system and will finish it tomorrow...
Tomorrow will be a big day of tests, I'll test render times, finish the pipelines, test smoke, do the terrain (roads, grass, forests, elevations, etc) and then finish the details. Probably it will need 2 days, but I'll try to do everything tomorrow.
I know the pipeline in the pic is ''broke'' but it's because a road go by that way (strange they build a road through a pipeline and it make pipeline ends). :roll:
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I just wake up today wanting a good render. Well that's not perfect but here is:
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Re: Mars Mission - Animation Contest 2#

Post by Finis »

Looks good but a lot of the detail you did is not in the picture.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Good work Leon :bananacheers:
But theperspective of the sky don't match with the horizon of the 3d. With this 3d, we would see the end of the sky and the begin of the ground.
Another thing: if you want to do an animation, you can use later a sky dome.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Thanks Finis, yeah I know I was just trying to mimic a picture from NASA...

Thanks Marcel, certainly this is totally wrong, the lightning and the perspective... I was just wanting to do a fast render (Took 10 min to organize and render). Also a Sky dome is what I'm going to do, I was going to post in Tech Forum to get more information like what kind of images we should use in a sky dome and how do it correctly, you can answer it directly here but if I get no answers I'll put on the Tech Forum (I don't know if everybody follow this WIP).

Here is the tube system finished (where the tubes stop is because there is a building or it enters into ground.

Now I'll do the buildings, and finish things... I'm working slower than I want but ok, I finally realize this is not a work but a contest where I'll win just fun.

The image is with 2x and the overall quality seems good, I think I'll render the animation with it.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

How to do a skydome:
the quality of a skydrome depends on its texture. to create the map, just take a picture of a cloud, preferably for from below.
-cut the Photo to do a square (1).
-use a mosaic filter to avoid problems with joints (2).
-use a polar filter (3).
These filters are common on many photo editor. Create a hemisphere. change the UV spherical projection to planar UV projection. This projection is what you need to use the image (3) to 360 degrees. The sky dome don't cast shadow and don't receive shadow. Best material is constant shader if the textur is exactly what you need. And it is good to speed up the render for animation.
You can also use an other skydome smaller and inside, with alpha map for the cloud to create movment and more deep. If you want a horizon lighter or darker, use a mask radial to the image (3) and change the colors with your photo editor.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I'm able to put the sky texture inside the dome of course? With the the texture outside there is no use to that...

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Re: Mars Mission - Animation Contest 2#

Post by marcel »

You need to flip the normal when the cam is inside.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Obviously there are other subtleties that can change the color of the sky when the camera turns toward the sun. Here is an example recovered from an old movie I made:
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Re: Mars Mission - Animation Contest 2#

Post by Finis »

That's a great method for making your own skies Marcel. Thanks!

Leon, there are skydome panorama textures one the web. Many of them are free (usually low-def or small) and are like a Mercator projection map -- they wrap around a hemisphere with spherical projection. Here is one http://www.marlinstudios.com/samples/samppano.htm" Some sites have several free ones.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

Finis wrote:That's a great method for making your own skies Marcel. Thanks!
As you said, it is to use with the photo you want. ;)
The interest of a "polar image" is that you can use the same for the sky and the environnement hdri (probe). The light created match with the decor (better than use the environnement image of the hdri as backdround). Each method have his adventage. Hemispherical image have a better resolution at the horizon, panoramic image is better to use with a cylinder: there is less deformation if you use it only for a movement parallele to the ground, etc...
It is the choose of the movement of the cam who determine the method to use. For a still image i prefer to use just a plane to control the background.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Hey guys, I'm finishing the animation but I'll not be able to render in the time, so I'm wondering if is possible I post it on the next contest (if the subject allows, like a free subject or rocket subject)?

And Marcel, when it's sky horizon what I should do? You method works?

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Re: Mars Mission - Animation Contest 2#

Post by Finis »

Try rendering at a smaller size or 15 frames per second. You can do a high quality one later.
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Re: Mars Mission - Animation Contest 2#

Post by marcel »

leonregis wrote:And Marcel, when it's sky horizon what I should do? You method works?
when the vertical lines are Parallel, it means that the camera is parallell to the ground and then the horizon line is perpendicular to the vertical. To find out where is the line horizon, simply extend the lines of the scene who are parrallels with the ground and themselves. When the verticals converge upwards or downwards (cam not parallell to the ground), the principle remains the same but with an extra set (not the goal here) . There are different rules of geometry useful to know which enable quick visual analysis. It is possible to evaluate any angle, circle, size,etc...on a photo with only your eyes. In a second of observation, I can say that it is physically impossible for the sky falls below the horizon line in your scene. But in other view, it can be possible ;)
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

I didn't post all progress I did on this 16 days, so when I finish the rendering I'll.

The animation is ready, I just need to render... what is taking much time and I hope finish the rendering before the 23:59 on day 15 as I think that this is the last day and not the day of the poll, right?

I'm rendering on two computers but mostly on one, the other is rendering 6 hours per day while this one is 24... and I'm trying to avoid use it, I just use to check the rendering, the forums and news and just it. Time to dip in books.

Thanks for all support also being provided on the TechForum!
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

Any problem if I use Avatar soundtrack on my video? I mean, I'll give credit but probably it's illegal but they can't do anything, right? Just take my video off youtube in the max.
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Re: Mars Mission - Animation Contest 2#

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leonregis wrote:Any problem if I use Avatar soundtrack on my video? I mean, I'll give credit but probably it's illegal but they can't do anything, right? Just take my video off youtube in the max.


In the US your use of a small portion of the music probably falls under "fair use". That allows some use of intellectual property for satire, brief quotes, some academic use, reviews and commentary, news, etc. Giving credit would be required to make a fair use claim. Different laws in different counties of course. If it is not legal then the owners probably wouldn't care and would see it as free publicity but they could sue you if they want to.

Whether they find out, or can do anything about it, or often if it is legal or not, has nothing to do with it being right or wrong. But you don't seem to be concerned about that ... only if you can get away with it. I'd say morally/ethically it is not saintly but is OK. It does violate the owner's right to control their property, which is wrong, but we know they reserve that right for purposes of making money and your use does no harm to that goal.

Side story: There is a story that Sony electronics sued a woman named Sony for trademark violation. She called her restaurant "Sony's Restaurant". The legend says that since her business had nothing to do with electronics she could not be prevented from using her own name in her business name.
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

So I can use quietly or I need to be aware of the consequences?

It's just that for me the first and second paragraph are just too contradictory.
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Re: Mars Mission - Animation Contest 2#

Post by Finis »

Yes. The real world is often like that ... contradictions ... uncertainties ... practicalities ... ideals ... compromises.

Overall I'd say it is OK to use it (see updated post). There are legal, moral, and practical issues which don't all point the same conclusion. That's real life.

Legally: If the copyright notice they give says, "All rights reserved" then you can only legally use it under laws like "fair use" or with explicit permission from the owner. I'm no expert but I think this kind of use is "fair use" in the US.

Practically: You Tube might take it off. Who knows what they will decide? The copyright owners are unlikely to find out or to care much if they do. Although they could get you if it is illegal, probably they would just demand that you stop using it. So you'd probably suffer no practical harm from using it.

Morally: To use property when the owner has said not to is wrong. It violates their control of their property. Even from me, a staunch defender of property rights, you would be a Saint to worry about that for this type of use. You would do no practical harm to the owner by using the music this way, you mean no harm, and your action would even help with free publicity. So that balances out to "OK. Not perfect but a good guy can do this".
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Re: Mars Mission - Animation Contest 2#

Post by LeonRegis »

<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/pSF-vFdJa1k&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pSF-vFdJa1k&hl ... 9&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>[/youtube]

This is the animation that I submitted in this contest but it don't represent the final version, since this is a mission to mars and in the animation the rocket even didn't lift off. So I'll fix the problems in that scene and then do the other scenes, to then render at a higher quality for at least one month, because I know how slow it is, I want to render next time at 640x480, 3x and high quality so it will take an eternity.

I'll be back to the development after day 23, when the MMC ends and after that I won't start any other project, or enter any other contest.

Day 23 I'll also post my plans.

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Re: Mars Mission - Animation Contest 2#

Post by marcel »

It is a good start. about the time to render, i remember to have this problem some years ago and the problem was the sky: when you use raycast the time to render depend also of the size of the scene (because the lenght of the ray). The problem was the setting of the sky. If the sky have a constant shader, no cast shadow and no receive shadow the time to render was better (3 or 4 time more speed). maybe it is not your problem but try this.
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