This is more simple than the other i found.. just go to your vray panel, inside your GI settings change your primary GI set Lightmap to Irradiance. Secondry Gi also to Lightmap.. *you can leave the second bounce to direct cos the second bounce has less intensity than the first bounce.
I know is another kind of gi calculation but at least if you need to render glass in a realistic way you can try to use this method...
Cheers!





