Car Headlights

fahembree
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Car Headlights

Post by fahembree »

I have done so cars in TS but never did the headlights/tailights. I saw a tutorial that was
done for 3ds so I have tried to duplicate it in TS. I think these ate not too bad for a start
Its just an old style round car headlight. Hope to so some more modern style why I get the
hang of it.
Attachments
HeadLt-14HA.jpg
HeadLt-14H.jpg
HeadLt-14.jpg
jamesmc
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Joined: 08 Jul 2009, 15:35

Re: Car Headlights

Post by jamesmc »

Outstanding and realistic!
Walk by faith, not by sight.
fahembree
Chief Petty Officer
Posts: 108
Joined: 22 May 2009, 02:28

Re: Car Headlights

Post by fahembree »

Thanks, I redid the bump map to make it more uniform but I still get some
areas :) that look like the glass has bad spots. Any idea what is causing this.
Also my screen manipulator has disappeared for some reason. How do I get it
back.
Attachments
ICON.jpg
HEADLIGHT25X.jpg
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spacekdet
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Re: Car Headlights

Post by spacekdet »

Does the glass object have any thickness or is it a single poly thick?
Glass usually looks better if there's an outside and inside surface.

To get the view vidget back, open the Global Panel.
It's in the Object Tool flyout.
Click Menu setting, then 'enable view controls creating'
vu_vidget_minitut.jpg
fahembree
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Joined: 22 May 2009, 02:28

Re: Car Headlights

Post by fahembree »

Thanks, spacedeck, that worked for getting the view control back.

I think the problem with the previuos image was my bump map. I found a good solution for the bamp maps and that is to use Shader Majic for the bumps. The possibilities are really limitless and they render correctly. Having fun
just expermenting with all of the presets and adjustments. You can create you own but thats
really beyond my userstanding thought. Attached are some images using ShaderMajic. :)
Attachments
HL_ShaderMajic-03A.jpg
HL_ShaderMajic-04A.jpg
HL_ShaderMajic-05A.jpg
fahembree
Chief Petty Officer
Posts: 108
Joined: 22 May 2009, 02:28

Re: Car Headlights

Post by fahembree »

Decided to add one more quick image :bananaclaus:
Attachments
HL_ShaderMajic-06A.jpg
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LeonRegis
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Re: Car Headlights

Post by LeonRegis »

Fantastic! So realistic!

Great Work
Be the change you want to see in the world. - Mohandas Gandhi
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Breech Block
Master Chief Petty Officer
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Joined: 13 Jun 2009, 20:31

Re: Car Headlights

Post by Breech Block »

Very nice indeed. Thanks for sharing.
compPanda
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Re: Car Headlights

Post by compPanda »

fahembree wrote:Decided to add one more quick image :bananaclaus:
What shader settings do you use to get this realistic glass?
fahembree
Chief Petty Officer
Posts: 108
Joined: 22 May 2009, 02:28

Re: Car Headlights

Post by fahembree »

I hope these images help. I used the Truespace default glass shader and a shadermagic bump
shader with the setting indicated. The reflector behind the glass is also a default mirror
shader. :)
Attachments
Glass-Settings-2R.jpg
Glass-Settings-2.jpg
compPanda
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Re: Car Headlights

Post by compPanda »

fahembree wrote:I hope these images help. I used the Truespace default glass shader and a shadermagic bump
shader with the setting indicated. The reflector behind the glass is also a default mirror
shader. :)
Thank you very much. You get it to look really realistic - impressive use of the shaders in my opinion.

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