Also posted in the Yafaray4tS forums: http://www.yafaray4ts.org/forum/index.p ... ,29.0.html"
Yafaray4tS version 0.7.4
changes since 0.7.0A
new automatic patch installer - just load into truespace to patch it
changed the version number in the about tab
fixed mesh normals for better glass objects
spotlight and omni light power exports the same as Blender with a export power = power*power/2
the area light has a render option to make it visible, nothing for the sphere light yet
area light has a new mesh so when the mesh is at 0,0,0 the resulting light is also at 0,0,0
does not lose camera selection if the scene name changes
glass material absorption was not connected so value was never used
added a strength control to the glass material to control the D3D transparency(no effect on the render
changed the starting render parameters to match Blender's ui values
yafaray materials default to corresponding Blender material default values
changed the way gamma is applied
added a global input gamma that is applied to colors, lights and textures to translate them to linear color space used by Yafaray
the render gamma on materials is ignored
image map gammas on materials 0=use global input gamma, any other value overrides the global gamma
gamma does not effect the display in truespace 3d viewport
added DarkTide's sun sky background
Yafaray 0.1.2 Beta support:
new file formats(untested) hdr, jpg, png, tif
alpha option
z depth option works
new volume region mesh
uniform and height fog
Patch consists of new Yafaray4tS node, new area light, new materials and a new yafaray volume object for fog effects. The Yafaray Volume is found in the Object - Base library
TODO: I need to gather some notes to better explain some of the changes.
EDIT: June 29th Fixed the material installer portion thanks to Trueblue. Also discovered that the basic file names were incorrect to overwrite the originals. All is good now. Re-download if you got it before today.
*****
EDIT: July 2, 2011
more fixes - new version 0.7.4 B
fixed animation range when using the Animation 2 button
changing the render file type from the drop down list updates the full file name
check for tga file type before using the external viewer
better file name handling for Yafaray 0.1.2 Beta - alpha and z_buffer file names match the rgb file name
new tabs for each lighting method - everything in one tab was too confusing
selecting a lighting method automatically switches to the corresponding tab - little sticky sometimes
*****
Yafaray4tS version 0.7.4
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clintonman
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Yafaray4tS version 0.7.4
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- Yafaray Patch auto-installer 074B.zip
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- Yafaray Patch auto-installer.zip
- (275.41 KiB) Downloaded 259 times
Last edited by clintonman on 02 Jul 2011, 21:29, edited 2 times in total.
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bitkar
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Re: Yafaray4tS version 0.7.4
wueeeeehaaaaa, big respect to you!
going to check it out!
edit: are you sure about the format? materials are in "object" format not in "materia" format ;)
going to check it out!
edit: are you sure about the format? materials are in "object" format not in "materia" format ;)
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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clintonman
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Re: Yafaray4tS version 0.7.4
I hope so.bitkar wrote:wueeeeehaaaaa, big respect to you!
going to check it out!
edit: are you sure about the format? materials are in "object" format not in "materia" format
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trueBlue
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Re: Yafaray4tS version 0.7.4
@Clinton: Awesome work!!! Here is a command that should work.
Code: Select all
Library2.DlgGenericSave(System.GetMainDir() + '\\Rs Main Libraries\\YafaRay Materials\\YafaRay_Shiny_Diffuse.RsMat', System.ThisOwner() + '/YafaRay_Shiny_Diffuse', 3)
Library2.DlgGenericSave(System.GetMainDir() + '\\Rs Main Libraries\\YafaRay Materials\\YafaRay_Glossy.RsMat', System.ThisOwner() + '/YafaRay_Glossy', 3)
Library2.DlgGenericSave(System.GetMainDir() + '\\Rs Main Libraries\\YafaRay Materials\\YafaRay_Coated_Glossy.RsMat', System.ThisOwner() + '/YafaRay_Coated_Glossy', 3)
Library2.DlgGenericSave(System.GetMainDir() + '\\Rs Main Libraries\\YafaRay Materials\\YafaRay_Glass.RsMat', System.ThisOwner() + '/YafaRay_Glass', 3)-
froo
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Re: Yafaray4tS version 0.7.4
Kick Ass Clinton.

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clintonman
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Re: Yafaray4tS version 0.7.4
Oh, I guess you were letting me knowbitkar wrote:wueeeeehaaaaa, big respect to you!
going to check it out!
edit: are you sure about the format? materials are in "object" format not in "materia" format
@Clinton: Awesome work!!! Here is a command that should work.
Thanks, I'll replace the original with your changes.
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clintonman
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Re: Yafaray4tS version 0.7.4
I did a few tests and the new file formats in 0.1.2 beta work. Saved as jpg and png succesfully. I also found a couple of things that need to change. Below are my very raw notes. Some useful information mixed with my testing/programming notes:
useful notes will come later
Code: Select all
The show map under Final Gather is good for previewing the radiosity result
tested jpg option and it works
Z-channel creates a depth render with filename yafray_zbuffer - need change cmd to use new
output file name option?
alpha creates filename yafray_alpha - again, need change cmd to use new output file name
option?
I see new beta allows filenames the stable 0.1.1 does not
Beta filename needs to be filename w/o path or extension
Save Alpha check box found under the Setup tab
have to change the output image type and make the filename extension match manually
For volumetric effects use the YafarayVolume to define the extents and choose Fog Type of
Scatter
The checkbox for using the new yafaray beta 0.1.2 is found in the Setup tab
Input gamma is found under the Misc tab
exr is supposed to contain both alpha and z depth information - I only see the alpha
Need check for tga viewer when not rendering tga format-
FHembree
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clintonman
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Re: Yafaray4tS version 0.7.4
My guess is you didn't do step 10 of the original Yafaray4tS install instructionsFHembree wrote:When I try to load the "Yafray Patch auto-installer.RsObj I get the following error message. I have yafray already installed
and it is working.
Am I doing something wrong?
http://www.yafaray4ts.org/help/help.html"
10.) Select the "Save Settings" button to save your directories into the default YafaRay4tS object.
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clintonman
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Re: Yafaray4tS version 0.7.4
New update in the original post. version 0.7.4 BThe image shows the new tabs. Each tab has some common render settings and settings unique to each lighting method. they are more or less based on the Blender UI for Yafaray rendering. The default tab is still there in case there is a problem with any of the new tabs.
The update also has other fixes noted in the first post.
The update also has other fixes noted in the first post.
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FHembree
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Re: Yafaray4tS version 0.7.4
Thanks, I reinstalled Yafray4Ts and then did a save settings and the patch loaded correctly.
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- 7-4installed.jpg (6.57 KiB) Viewed 1462 times

