Workspace Particle System
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clintonman
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Workspace Particle System
Smoke particle system.
Script based particle system for trueSpace workspace. Some sample scenes are also available on the web page.
http://clintons3d.com/plugins/truespace ... icles.html
Script based particle system for trueSpace workspace. Some sample scenes are also available on the web page.
http://clintons3d.com/plugins/truespace ... icles.html
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trueBlue
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Re: Workspace Particle System
Amazing Clinton!
Loving the possibility to be able to Attach the Particles to an object! Is this the way that the Default setup should be working?
Loving the possibility to be able to Attach the Particles to an object! Is this the way that the Default setup should be working?
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clintonman
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Re: Workspace Particle System
Yep, there is no "default" particle system because of the huge number of possibilities, so it's setup to be obvious that something is happening and that it's working.trueBlue wrote: 18 Apr 2020, 18:05 Amazing Clinton!
Loving the possibility to be able to Attach the Particles to an object!
Trail blazing.png
Is this the way that the Default setup should be working?
Default.png
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trueBlue
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Re: Workspace Particle System
Have been trying to Import more Flipbooks from
https://blogs.unity3d.com/2016/11/28/fr ... flipbooks/
Can not get the Alpha to work like you have accomplished with the explosion flipbook.
What is your secret getting the transparent background?
https://blogs.unity3d.com/2016/11/28/fr ... flipbooks/
Can not get the Alpha to work like you have accomplished with the explosion flipbook.
What is your secret getting the transparent background?
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clintonman
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Re: Workspace Particle System
trueBlue wrote: 19 Apr 2020, 18:26 Have been trying to Import more Flipbooks from
https://blogs.unity3d.com/2016/11/28/fr ... flipbooks/
Can not get the Alpha to work like you have accomplished with the explosion flipbook.
What is your secret getting the transparent background?
The trick is a custom alpha shader that only reads the alpha channel of the image.
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trueBlue
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Re: Workspace Particle System
I am using your Alpha shader
I supplied a different 10x10 images to it, both Alpha and or Diffuse with no luck so far. I am using your FlipbookExplosion scene Edit: I guess the key is using the TGA format.
I was using png
I supplied a different 10x10 images to it, both Alpha and or Diffuse with no luck so far. I am using your FlipbookExplosion scene Edit: I guess the key is using the TGA format.
I was using png
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clintonman
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Re: Workspace Particle System
I don't understand. The link provides TGA files, so how did you end up with PNG files?trueBlue wrote: 19 Apr 2020, 19:30 I am using your Alpha shader
I supplied a different 10x10 images to it, both Alpha and or Diffuse with no luck so far.
10x10Alpha.png
I am using your FlipbookExplosion scene
FlipbookExplosion.png
Edit: I guess the key is using the TGA format.
I was using png
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trueBlue
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Re: Workspace Particle System
I was trying the Contact Sheet Generator with Alpha Mask script.
Using the Sequence images.
Edit: Success saving as a BMP.
Using the Sequence images.
Edit: Success saving as a BMP.
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clintonman
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Re: Workspace Particle System
Ah, so alpha doesn't work for png files, but it does work for bmp and tga. Good to know.
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trueBlue
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Re: Workspace Particle System
Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
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clintonman
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Re: Workspace Particle System
Try the snow scene. The snow flakes fade in.trueBlue wrote: 26 Apr 2020, 18:59 Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
I don't know what you mean by "your first Particle System" or "new version".
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trueBlue
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Re: Workspace Particle System
Thanks, I see the Alpha attributes working with the Snow scene.clintonman wrote: 26 Apr 2020, 19:37Try the snow scene. The snow flakes fade in.trueBlue wrote: 26 Apr 2020, 18:59 Are you sure that the Alpha, Fade In, and Fade Out attributes are working?
Can you upload an example showing how it works?
With your first Particle System, I can clearly see results when using the Alpha attribute instantly.
With your new version, I am not seeing any results at all.
I don't know what you mean by "your first Particle System" or "new version".
I was referring to your first version being your Experimental Particle System::
viewtopic.php?t=5903&p=57291&hilit=Particle#p57291
and your "new version" being in this thread.
I see now that in order to use your Alpha, Fade In, and Fade Out attributes you have made a modified AlphaTexture.
Seems to me that the default material for the Dot object should include this modified AlphaTexture so that the Alpha, Fade In, and Fade Out attributes works. Presently they do not work.
That said, I am not sure about the pros or cons.
I have been experimenting with your modified AlphaTexture, seeing if I could apply it to the FlipBooks "Alpha and Mask" materials, but seems to be a no go, and as you have already mentioned it also uses a different AlphaTexture. Meaning that you are not able to use the Alpha, Fade In, and Fade Out attributes with the FlipBooks.
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clintonman
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Re: Workspace Particle System
I see.trueBlue wrote: 27 Apr 2020, 18:08 ...
Thanks, I see the Alpha attributes working with the Snow scene.
I was referring to your first version being your Experimental Particle System::
viewtopic.php?t=5903&p=57291&hilit=Particle#p57291
and your "new version" being in this thread.
I see now that in order to use your Alpha, Fade In, and Fade Out attributes you have made a modified AlphaTexture.
Seems to me that the default material for the Dot object should include this modified AlphaTexture so that the Alpha, Fade In, and Fade Out attributes works. Presently they do not work.
That said, I am not sure about the pros or cons.
I have been experimenting with your modified AlphaTexture, seeing if I could apply it to the FlipBooks "Alpha and Mask" materials, but seems to be a no go, and as you have already mentioned it also uses a different AlphaTexture. Meaning that you are not able to use the Alpha, Fade In, and Fade Out attributes with the FlipBooks.
Good call on the Dot object. Attached is the updated version. Website update to follow.
Right. The fade in/out is passed through uv coordinates and the flipbook uses uv so can't have both.
- Attachments
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- Dot.RsObj
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clintonman
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Re: Workspace Particle System
I just found this sprite sheet viewer. It just became free and might be useful for the flip book particles.
https://www.gametextureviewer.com/
click on buy license to see the activation code and the download link
https://www.gametextureviewer.com/
click on buy license to see the activation code and the download link






