REALTIME DX11

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marcel
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REALTIME DX11

Post by marcel »

Here is a good example:

Better to watch on Youtube with 720p
http://www.youtube.com/watch?v=9F6zSgtR ... r_embedded
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LeonRegis
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Re: REALTIME DX11

Post by LeonRegis »

Here we go again. Technology evolves and faster than I can learn the current. Anyway renders engines isn't that hard to switch.
Be the change you want to see in the world. - Mohandas Gandhi
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marcel
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Re: REALTIME DX11

Post by marcel »

leonregis wrote:Here we go again. Technology evolves and faster than I can learn the current....
That is what i did since 1974! First i learned how to do a computer, then how to program the OS, then how to do software, then how to use software. It is a long story...without end. I think young men want to know more than they need. all change too fast and they can't follow for a long period (doubt?, tired?). Some understand that it is more important to master what they have than always learn and learn and never really master. It is better to alternate period of learning and period of master.
Now i like to see what is new for the pleasure and use my old tools and learn sometime only when i want.
I am still curious to se how will be the new 3d software with DX11 or DX12 :)
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bitkar
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Re: REALTIME DX11

Post by bitkar »

that tesselation works great! (dragon, stone walls,...) tS should come with some displacement mapping (something that cinema4D has) much earlier.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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