Levels of details

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marcel
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Levels of details

Post by marcel »

Before, here is the last image from the test of Bryce. I improved volumetric clouds but also many details impossible to see here.
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campagne.jpg
Design - illustration - Animation
http://www.crea-vision.fr
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marcel
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Re: Levels of details

Post by marcel »

Make an image which is nice on a screen is pretty simple. But for images in high definition, problems arise: zooming in, the grass becomes coarse, or too thick. beautiful textures are less realistic because the details are coarse, the lack of detail depleted the scene ...
To assess the level of detail, here is a series of zoom. Zoom 3 represents one hundredth of the surface of the original.
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zoom1.jpg
zoom2.jpg
zoom3.jpg
Last edited by marcel on 13 Feb 2012, 20:11, edited 1 time in total.
Design - illustration - Animation
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marcel
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Re: Levels of details

Post by marcel »

Here is the zone (red) of the zoom.
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Zone.jpg
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Draise
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Re: Levels of details

Post by Draise »

That looks awesome mate. The detail is impressive! Very good. Is the foilage stock or generated in bryce? Can you export them?

(edited) btw: very beautiful peice. =)
Last edited by Draise on 14 Feb 2012, 01:56, edited 1 time in total.
v3rd3
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Re: Levels of details

Post by v3rd3 »

Very interesting result Marcel... the image seems to play well to the way you handle lighting....
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bitkar
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Re: Levels of details

Post by bitkar »

i think that looks very good. You prooved your skill again.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)

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