Levels of details
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marcel
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Levels of details
Before, here is the last image from the test of Bryce. I improved volumetric clouds but also many details impossible to see here.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Levels of details
Make an image which is nice on a screen is pretty simple. But for images in high definition, problems arise: zooming in, the grass becomes coarse, or too thick. beautiful textures are less realistic because the details are coarse, the lack of detail depleted the scene ...
To assess the level of detail, here is a series of zoom. Zoom 3 represents one hundredth of the surface of the original.
To assess the level of detail, here is a series of zoom. Zoom 3 represents one hundredth of the surface of the original.
Last edited by marcel on 13 Feb 2012, 20:11, edited 1 time in total.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Levels of details
Here is the zone (red) of the zoom.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Draise
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Re: Levels of details
That looks awesome mate. The detail is impressive! Very good. Is the foilage stock or generated in bryce? Can you export them?
(edited) btw: very beautiful peice. =)
(edited) btw: very beautiful peice. =)
Last edited by Draise on 14 Feb 2012, 01:56, edited 1 time in total.
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v3rd3
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Re: Levels of details
Very interesting result Marcel... the image seems to play well to the way you handle lighting....
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bitkar
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Re: Levels of details
i think that looks very good. You prooved your skill again.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)




