OBJ Exporter Development In Progress
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froo
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OBJ Exporter Development In Progress
Just wanted to post a note here that the OBJ Exporter is in development.
It will be part of the same package as the OBJ Importer.
I'll get it done as soon as I can.
Froo
It will be part of the same package as the OBJ Importer.
I'll get it done as soon as I can.
Froo
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lothissen
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Re: OBJ Exporter Development In Progress
great news froo, it's the exporter part i'm waiting for. I'm looking to use TS workspace standalone for modelling to export to other packages so this would be great
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Steinie
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Re: OBJ Exporter Development In Progress
The reason I want it so badly?
http://www.uvlayout.com/"
Now I can send the model directly to UVLayout from within
workSpace. Load the Object back using your Obj importer,
create the textures in Photoshop and win all those Graphic awards.
I can't wait!
I think Roman just flicked my ear again...
http://www.uvlayout.com/"
Now I can send the model directly to UVLayout from within
workSpace. Load the Object back using your Obj importer,
create the textures in Photoshop and win all those Graphic awards.
I can't wait!
I think Roman just flicked my ear again...
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froo
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Re: OBJ Exporter Development In Progress
Cool Steinie.
I'll pick this back up next week after the holiday. Just takin a break from coding for awhile.
ChMar is also making an OBJ importer/exporter, but without material support. So that is another option
for folks to consider, if you don't need material support.
ChMar is also planning support for FBX, for game engines. So keep an eye out for that one too folks!
We got another dev on board! WooHoo!
I'll pick this back up next week after the holiday. Just takin a break from coding for awhile.
ChMar is also making an OBJ importer/exporter, but without material support. So that is another option
for folks to consider, if you don't need material support.
ChMar is also planning support for FBX, for game engines. So keep an eye out for that one too folks!
We got another dev on board! WooHoo!
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froo
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Re: OBJ Exporter Development In Progress
Ok. Writing data to file now. Not complete, but almost. Have not added material support yet, but probably will.
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Steinie
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Re: OBJ Exporter Development In Progress
You already have the LUUV plug-in that came with trueSpace for importing/exporting an OBJ on the Model side.
Frootee's plug-in is meant to work with the workSpace side.
Frootee's plug-in is meant to work with the workSpace side.
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froo
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Re: OBJ Exporter Development In Progress
Ok I can export and import models on workspace side now.
But there is something funky with UV's. I try a simple cube, and in the UV editor I get 3 triangles. I have all the data
in the streams, but for some reason it's getting canned.
Steinie: I can import your *Goliath* Ribbon model just fine (but UV is hosed of course, as mentioned above)
But there is something funky with UV's. I try a simple cube, and in the UV editor I get 3 triangles. I have all the data
in the streams, but for some reason it's getting canned.
Steinie: I can import your *Goliath* Ribbon model just fine (but UV is hosed of course, as mentioned above)
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froo
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Re: OBJ Exporter Development In Progress
Ok; I now see why I am getting this UV problem.
There is a possibly undesired relationship between the UV map and the 'Use Materials' checkbox in the dialog. If that checkbox is unchecked, I get funky UVs. I have the same issue when testing with LUUV-exported objects. The UV map is toast.
The 2nd part of this issue is, I was not writing mtllib and usemtl lines to the OBJ file. I did not add that yet, since I do not yet
support materials with OBJ Export.
Nonetheless, I'll have to check the importer code to see why there is this relationship between the materials checkbox and uv's.
I do not believe I intended this.
But hey, now I know the problem, I can get the uv map correct, and geometry imports correctly. Phew.
There is a possibly undesired relationship between the UV map and the 'Use Materials' checkbox in the dialog. If that checkbox is unchecked, I get funky UVs. I have the same issue when testing with LUUV-exported objects. The UV map is toast.
The 2nd part of this issue is, I was not writing mtllib and usemtl lines to the OBJ file. I did not add that yet, since I do not yet
support materials with OBJ Export.
Nonetheless, I'll have to check the importer code to see why there is this relationship between the materials checkbox and uv's.
I do not believe I intended this.
But hey, now I know the problem, I can get the uv map correct, and geometry imports correctly. Phew.
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Steinie
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Re: OBJ Exporter Development In Progress
That is what I like about you Froo you never give up!
Great news that your working through the problems. I can hardly wait.
Great news that your working through the problems. I can hardly wait.
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froo
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Re: OBJ Exporter Development In Progress
OBJ Exporter now provides animation export for objects.
Fixed bugs.
The beta testers are testing it out; thanks guys!
There's a thing or two I need to look at.
Fixed bugs.
The beta testers are testing it out; thanks guys!
There's a thing or two I need to look at.
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lothissen
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Re: OBJ Exporter Development In Progress
Great Work Frootee, can't wait for this to be released. Right now i'm modelling in 7.61 standalone, saving, opening 7.61, switching to model-side, saving a .cob file, opening in Ultimate Unwrap and exporting a .obj.froo wrote:OBJ Exporter now provides animation export for objects.
Fixed bugs.
The beta testers are testing it out; thanks guys!![]()
There's a thing or two I need to look at.
Your exporter will save me loads of time everytime i finish a model or want to uv map something.
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froo
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Re: OBJ Exporter Development In Progress
Thanks; I do hope it is useful.
I think you'll like it.
I think you'll like it.
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froo
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Re: OBJ Exporter Development In Progress
Well, I think this is done now, barring any showstopper bugs from the testers.
I want to express my sincerest gratitude to these guys for thoroughly testing the plugin:
Steinie
Prodigy
3dfrog
Thanks to you guys for pushing it to the limit! This plugin should be Rock Solid!
Froo
I want to express my sincerest gratitude to these guys for thoroughly testing the plugin:
Steinie
Prodigy
3dfrog
Thanks to you guys for pushing it to the limit! This plugin should be Rock Solid!
Froo
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lothissen
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Re: OBJ Exporter Development In Progress
Nice one guys!froo wrote:Well, I think this is done now, barring any showstopper bugs from the testers.
I want to express my sincerest gratitude to these guys for thoroughly testing the plugin:
Steinie
Prodigy
3dfrog
Thanks to you guys for pushing it to the limit! This plugin should be Rock Solid!
Froo
When doed it go on sale Froo? Is there a date?
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froo
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Re: OBJ Exporter Development In Progress
Hopefully today lothissen
; I sent the package to Dennis; I need to coordinate with Jack Edwards as well.
Price for importer plus exporter is $19.95 (in honor of Billy Mays, TV PitchMan Extraordinaire!
)
Upgrade price from importer is $4.95.
I put my email address in the readme.txt file should anyone have any questions.
Froo
Price for importer plus exporter is $19.95 (in honor of Billy Mays, TV PitchMan Extraordinaire!
Upgrade price from importer is $4.95.
I put my email address in the readme.txt file should anyone have any questions.
Froo
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lothissen
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Re: OBJ Exporter Development In Progress
Cool, i'll check the shop later.
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