OBJ Exporter Development In Progress

froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

OBJ Exporter Development In Progress

Post by froo »

Just wanted to post a note here that the OBJ Exporter is in development.
It will be part of the same package as the OBJ Importer.

I'll get it done as soon as I can.

Froo
User avatar
lothissen
Petty Officer First Class
Posts: 68
Joined: 07 Jun 2009, 14:31
Type the number ten into the box: 0

Re: OBJ Exporter Development In Progress

Post by lothissen »

great news froo, it's the exporter part i'm waiting for. I'm looking to use TS workspace standalone for modelling to export to other packages so this would be great
--------------------===============AKA Jayr===============--------------------
------------------=========3D Coat -Lightwave- Messiah=========------------------
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: OBJ Exporter Development In Progress

Post by Steinie »

The reason I want it so badly?
http://www.uvlayout.com/"
Now I can send the model directly to UVLayout from within
workSpace. Load the Object back using your Obj importer,
create the textures in Photoshop and win all those Graphic awards.
I can't wait! :bananatyping:

I think Roman just flicked my ear again... :roll:
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Cool Steinie.

I'll pick this back up next week after the holiday. Just takin a break from coding for awhile.
ChMar is also making an OBJ importer/exporter, but without material support. So that is another option
for folks to consider, if you don't need material support.

ChMar is also planning support for FBX, for game engines. So keep an eye out for that one too folks!
We got another dev on board! WooHoo! :bananaguitar:
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Ok. Writing data to file now. Not complete, but almost. Have not added material support yet, but probably will.
DanX
Senior Chief Petty Officer
Posts: 179
Joined: 23 May 2009, 17:53
Type the number ten into the box: 0
Location: Florida

Re: OBJ Exporter Development In Progress

Post by DanX »

Will the OBJ import and exporter work for model side ?
Image
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: OBJ Exporter Development In Progress

Post by Steinie »

You already have the LUUV plug-in that came with trueSpace for importing/exporting an OBJ on the Model side.
Frootee's plug-in is meant to work with the workSpace side.
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Ok I can export and import models on workspace side now.
But there is something funky with UV's. I try a simple cube, and in the UV editor I get 3 triangles. I have all the data
in the streams, but for some reason it's getting canned.

Steinie: I can import your *Goliath* Ribbon model just fine (but UV is hosed of course, as mentioned above)
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Ok; I now see why I am getting this UV problem.
There is a possibly undesired relationship between the UV map and the 'Use Materials' checkbox in the dialog. If that checkbox is unchecked, I get funky UVs. I have the same issue when testing with LUUV-exported objects. The UV map is toast.

The 2nd part of this issue is, I was not writing mtllib and usemtl lines to the OBJ file. I did not add that yet, since I do not yet
support materials with OBJ Export.

Nonetheless, I'll have to check the importer code to see why there is this relationship between the materials checkbox and uv's.
I do not believe I intended this.

But hey, now I know the problem, I can get the uv map correct, and geometry imports correctly. Phew.
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: OBJ Exporter Development In Progress

Post by Steinie »

That is what I like about you Froo you never give up!
Great news that your working through the problems. I can hardly wait.
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

OBJ Exporter now provides animation export for objects.
Fixed bugs.
The beta testers are testing it out; thanks guys! :bananacheers:
There's a thing or two I need to look at.
User avatar
lothissen
Petty Officer First Class
Posts: 68
Joined: 07 Jun 2009, 14:31
Type the number ten into the box: 0

Re: OBJ Exporter Development In Progress

Post by lothissen »

froo wrote:OBJ Exporter now provides animation export for objects.
Fixed bugs.
The beta testers are testing it out; thanks guys! :bananacheers:
There's a thing or two I need to look at.
Great Work Frootee, can't wait for this to be released. Right now i'm modelling in 7.61 standalone, saving, opening 7.61, switching to model-side, saving a .cob file, opening in Ultimate Unwrap and exporting a .obj.

Your exporter will save me loads of time everytime i finish a model or want to uv map something.
--------------------===============AKA Jayr===============--------------------
------------------=========3D Coat -Lightwave- Messiah=========------------------
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Thanks; I do hope it is useful.
I think you'll like it. :)
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Well, I think this is done now, barring any showstopper bugs from the testers.

I want to express my sincerest gratitude to these guys for thoroughly testing the plugin:

Steinie
Prodigy
3dfrog

Thanks to you guys for pushing it to the limit! This plugin should be Rock Solid!

Froo
User avatar
lothissen
Petty Officer First Class
Posts: 68
Joined: 07 Jun 2009, 14:31
Type the number ten into the box: 0

Re: OBJ Exporter Development In Progress

Post by lothissen »

froo wrote:Well, I think this is done now, barring any showstopper bugs from the testers.

I want to express my sincerest gratitude to these guys for thoroughly testing the plugin:

Steinie
Prodigy
3dfrog

Thanks to you guys for pushing it to the limit! This plugin should be Rock Solid!

Froo
Nice one guys! :bananacheers:

When doed it go on sale Froo? Is there a date?
--------------------===============AKA Jayr===============--------------------
------------------=========3D Coat -Lightwave- Messiah=========------------------
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Re: OBJ Exporter Development In Progress

Post by froo »

Hopefully today lothissen :bananacheers: ; I sent the package to Dennis; I need to coordinate with Jack Edwards as well.

Price for importer plus exporter is $19.95 (in honor of Billy Mays, TV PitchMan Extraordinaire! :D )

Upgrade price from importer is $4.95.

I put my email address in the readme.txt file should anyone have any questions. :)

Froo
User avatar
lothissen
Petty Officer First Class
Posts: 68
Joined: 07 Jun 2009, 14:31
Type the number ten into the box: 0

Re: OBJ Exporter Development In Progress

Post by lothissen »

Cool, i'll check the shop later.
--------------------===============AKA Jayr===============--------------------
------------------=========3D Coat -Lightwave- Messiah=========------------------