LeonRegis, you could try but the mesh is all triangles. Doesn't trueSpace use
Polys until rendering time and then triangulates them?
Still playing with my Playdough...
Another Sculptris model I created. Anyone for bacon?

This time the UVMapping was done in trueSpace/workSpace. I modeled the overall
head and ear shape in Sculptris and then continued to shape the nostrals and eye sockets
in trueSpace using the "Softpaint Brush" Subtract Tool. I used the Poly Reduction tool on Mister Hog and then applied one
layer of SDS.
This is another realtime render on the workSpace side. Textures created in Photoshop and applied in trueSpace.
Background and text was done using Photoshop. Lighting was done with two infinite lights. NO special Photoshop filters were
used on Mister Hog. He looks exactly like this on the Monitor in realtime. (Painterly)