Thoughts on Avatars

froo
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Joined: 22 May 2009, 12:13

Thoughts on Avatars

Post by froo »

Ok.
I loaded up the woman avatar from the library.
The avatar had some animations attached; I pushed the play button; looks like it was
playing the 'Stretch' animation.
So we should be able to control which animation is played, by pressing certain keys.
I think this can be done; off the top of my head, we build a 'control panel' for the avatar.
Select an option, that animation gets played.

Now how about moving the avatar? We should be able to do that too, again from the control panel.

How about switching between Avatar View and Perspective view, of the scene?
We should be able to do that using trueBlue's HotRod script code. But we need to position
the POV camera so we see the scene correctly. I had issues when attaching tB's code to a UFO;
I only saw a side angle view. So we need to take orientation into account.

How did trueBlue solve that one? Getting the camera's view set to be looking out in front of the car?

Other thing: we need to be able to dress our avatars. Can we use the xml scripts which already exist to build a character
and dress them? We should be able to do so. I think it will involve loading the clothing objects, and attaching them to the same transform node as the body. Something like that.

I think we have the privs.xls file pretty much understood. I will start testing with that in some test scenes this week.
The stuff I discuss up above is separate from the privs.xls file though.
froo
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Joined: 22 May 2009, 12:13

Re: Thoughts on Avatars

Post by froo »

hehe found this on the frappr site of spacekdet.
Prodigy made this some time ago I think.
Gave me an idea for avatars, if we can get this to work:

Legotars!
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LeonRegis
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Re: Thoughts on Avatars

Post by LeonRegis »

Great Idea Froo! I was seeing it now, coincidence :?

Cya
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3dvisuals dude
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Re: Thoughts on Avatars

Post by 3dvisuals dude »

froo wrote:Ok.
I loaded up the woman avatar from the library.
The avatar had some animations attached; I pushed the play button; looks like it was
playing the 'Stretch' animation.
So we should be able to control which animation is played, by pressing certain keys.
I think this can be done; off the top of my head, we build a 'control panel' for the avatar.
Select an option, that animation gets played.

Now how about moving the avatar? We should be able to do that too, again from the control panel.

How about switching between Avatar View and Perspective view, of the scene?
We should be able to do that using trueBlue's HotRod script code. But we need to position
the POV camera so we see the scene correctly. I had issues when attaching tB's code to a UFO;
I only saw a side angle view. So we need to take orientation into account.

How did trueBlue solve that one? Getting the camera's view set to be looking out in front of the car?

Other thing: we need to be able to dress our avatars. Can we use the xml scripts which already exist to build a character
and dress them? We should be able to do so. I think it will involve loading the clothing objects, and attaching them to the same transform node as the body. Something like that.

I think we have the privs.xls file pretty much understood. I will start testing with that in some test scenes this week.
The stuff I discuss up above is separate from the privs.xls file though.
OK... forget propane, now your grey matter is cooking with solid rocket booster fuel. :D

DEFINITELY the subject I am most happy to see being approached while I was away!!! Great to come back to this, we are on exactly the same page now! ;) :bananacheers:
Image "Advantage is had from whatever is there, but usefulness arises from whatever is not." - Lao Tzu (Tao Te Ching - 500 BC) Image

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