MMC - OLD LABORATORY

jamesmc
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MMC - OLD LABORATORY

Post by jamesmc »

Starting with the room, using Hexagon - watching "Pawn Shop" and eating popcorn.

Life is good.

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Re: MMC - OLD LABORATORY

Post by jamesmc »

More work on the old lab...

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Re: MMC - OLD LABORATORY

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Some preliminatry shaders and textures, just to get an idea and some zen, focus, concentration, attention to detail, gum on the shoe - okay - tired - time for bed.

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Re: MMC - OLD LABORATORY

Post by bitkar »

hey, so far so good... what is the renderer?
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Re: MMC - OLD LABORATORY

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bitkar wrote:hey, so far so good... what is the renderer?
First two are just ambient occlusion "shadow" renders in Hexagon. The last one is in Carrara 8 Pro.
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Added some books and a petrological microscope.

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Re: MMC - OLD LABORATORY

Post by froo »

definitely has that 'classic' lab look james. :)
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Re: MMC - OLD LABORATORY

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froo wrote:definitely has that 'classic' lab look james. :)

Thanks froo!

Added some more stuff, a glowing crystal-like rock from the planet Krypton. Perhaps those in the lab can analyze what it does?

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Re: MMC - OLD LABORATORY

Post by bitkar »

maybe it should be placed in some kind of glass, container, plate, or whatever, not just lay on the table, such a big piece. Just my suggestion.
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Re: MMC - OLD LABORATORY

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bitkar wrote:maybe it should be placed in some kind of glass, container, plate, or whatever, not just lay on the table, such a big piece. Just my suggestion.

Hmm, have to look at the old Superman comics to see how they handled it. Good suggestion though!
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Since I'm way ahead of the power curve, displaying some shots of the old geology Lab WIP.

Can sit back and examine what else needs to be done or get advise/critiqute from others.

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Re: MMC - OLD LABORATORY

Post by Finis »

Making feel like I'm in school. I see two minor things. The floor texture does tile right and there is a red thing on it. Probably the name of the site it came from.
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Finis wrote:Making feel like I'm in school. I see two minor things. The floor texture does tile right and there is a red thing on it. Probably the name of the site it came from.

Yeah, I noticed that and it's probably some sort of protection for that texture (perhaps stolen?) from a legitimate Website. I got it from a free Website, but it appears to be marked as you noted.

Thinking about making my own pattern. :)
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Re: MMC - OLD LABORATORY

Post by bitkar »

jamesmc wrote:
Thinking about making my own pattern. :)
add a bump map there aswell ;) and use right proportions. it appears that one side is longer, if you know what i mean.
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Professor Wi Fat Ratt has found advantages and disadvantages in experimenting on oneself.

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Re: MMC - OLD LABORATORY

Post by Steve »

Go go James, some very clear and well visualised models and textures in here
I like it
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Steve wrote:Go go James, some very clear and well visualised models and textures in here
I like it
Thanks!

I've been taking my meds which helps me concentrate more than 15 minutes at a time. heh
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Re: MMC - OLD LABORATORY

Post by Finis »

Looking good. Did you use ZBrush, Sculptris, or what for Prof. Ratt?
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Re: MMC - OLD LABORATORY

Post by jamesmc »

Finis wrote:Looking good. Did you use ZBrush, Sculptris, or what for Prof. Ratt?

Used 3DCoat.

Tried Zbrush, but not really comfortable with all the tools though. I must say that Zbrush creates cleaner looking sculpts, but have yet to master the work flow.

Below is the sculpt of the rat in 3DCoat.

Edit: Just saw Dele over at the 3DCoat forums. There's a name I haven't seen in awhile.

Edit2: BTW, I used curves for most of the body. It's like Zspheres in Zbrush. I find curves much easier to use. (right mouse button to resize, middle mouse button to move and left mouse button to place) It's a very quick way to start just about any type of creature, humanoid or not. Then, after getting the basic "armature" you just sculpt on it with the details you want. You just press accept button to get your model to sculpt on. Haven't figured out how to change the curves yet, once "accepted" but pretty sure there is a way to do it like you can with zspheres.
Attachments
curvesafterAccept.jpg
curves.png
sculptfuNanChew.jpg
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