I think this is quite educational as well, it shows how to approach such a task with poly-by-poly modeling, having the defining lines of the shapes in mind when modeling and extruding. Have fun watching.
Silo vs. 3DS Max Speedmodeling
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GraySho
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Silo vs. 3DS Max Speedmodeling
This is quite interesting. The same person modeling the same part of a car in two applications. Silo beats 3DS max 
I think this is quite educational as well, it shows how to approach such a task with poly-by-poly modeling, having the defining lines of the shapes in mind when modeling and extruding. Have fun watching.
I think this is quite educational as well, it shows how to approach such a task with poly-by-poly modeling, having the defining lines of the shapes in mind when modeling and extruding. Have fun watching.
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Jack Edwards
- Senior Chief Petty Officer
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Re: Silo vs. 3DS Max Speedmodeling
This is good as it shows the basic process in modeling a car. Also it's nice to know that all of this can be done just as easily in trueSpace. 
No booleans were used in the mangling of this message... 
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
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Karthogen
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Re: Silo vs. 3DS Max Speedmodeling
Where is this proces or tools in the manual? Seems mostly just covers modeling from Primitives. Is the Extrude functunality on Workspace side?
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Steinie
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Re: Silo vs. 3DS Max Speedmodeling
Discussion about the new workSpace tool...
http://forums1.caligari.com/truespace/s ... ht=Extrude"
http://forums1.caligari.com/truespace/s ... ht=Extrude"
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Karthogen
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Re: Silo vs. 3DS Max Speedmodeling
Somethign new every day.
So I would just start with a plane and start sweeping the edges from there?
So I would just start with a plane and start sweeping the edges from there?
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GraySho
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Re: Silo vs. 3DS Max Speedmodeling
Either that, or by drawing a polyline and extrude it, if the software supports it. I don´t think workspace has it yet.