Attached zip file contains a workspace building object with a D3D material. The material can be used for
other objects by replacing the Bitmaps for Alpha, Normal, Specular & Texture. The Specular map
is the inverse of an Alpha map, black areas are mat and white areas are shiny.
Thanks to kena from the tS Community Forum for providing the original model side texture!
D3D_Texture & Building
free scripts, plugins, models, textures
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danperk
D3D_Texture & Building
Post by danperk »
1 post
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