tS 7.6 Release Ver. Question....

Jimmer
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tS 7.6 Release Ver. Question....

Post by Jimmer »

Ok, I found it... The "3D World" magazine Truespace 7.6 cover disk.
I have a couple of questions about tS7.6... NOT the tS7.61 Beta versions.
I mostly use tS 6.6. The Model side in ts7.61 Beta is VERY buggy !!!
I'm considering installing the 7.6 Release to try, but have a few questions
regarding the tS7.6 Model side.... ALL questions relate to MODEL SIDE !!!

1). Will reflective objects reflect the sky color (without having to make
a sky dome) ??? This is broke in tS7.61 Model side.. Only black is reflected.

2). If you select points on a model (with a bounding box) do ALL the
points get selected ??? This is broke in 7.61 too. No matter how I do it
some points are always left behind when I then go to move the selected
points (part of the model).

3). Do the buttons all VISUALLY work ??? Some don't highlight when they
are selected in 7.61.

4). Are all scene/settings saved when exiting Model Side ???

5) Are there any more/ different (from tS6.6) Stand-Out bugs ???

6). Any known bugs fixed from tS6.6 ??? (I assume not).

If this works out I'll probably end up keeping tS6.6 (for now). Installing 7.6 Getting rid of 7.61 Beta and maybe installing 7.61 StandAlone.
The WorkSpace side of tS7.61 is better than the 7.6 Release ver. Right ???
v3rd3
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Re: tS 7.6 Release Ver. Question....

Post by v3rd3 »

To start with I use 7.6 mainly for modelside functions. I use workspace for point editing meshes when I first make them. Modelside thereafter.

I have been using TS for some time now but I am not an expert like those that write the tuts.


1). Will reflective objects reflect the sky color (without having to make
a sky dome) ??? This is broke in tS7.61 Model side.. Only black is reflected.

Modelside really has a background only, not a sky. You can put skylines and other textures on the background but these will reflect just like a plane on the background.

A lot of the time when I want good reflections off of specific objects I use image based lights to add to the effect.


2). If you select points on a model (with a bounding box) do ALL the
points get selected ??? This is broke in 7.61 too. No matter how I do it
some points are always left behind when I then go to move the selected
points (part of the model).

As far as I know... yes. I find 7.61 has the issue with the verts when the bridge is on... turn it off and I find it more stable.

3). Do the buttons all VISUALLY work ??? Some don't highlight when they
are selected in 7.61.

To the best of my knowledge ... yes.

4). Are all scene/settings saved when exiting Model Side ???

If you save the file as a caligari object (.cob file extension) using the TS6.6/Modelside menu. It saves a modelside file.

If you save the file as a Rosetta scene file then the scene is saved with workspace properties translated to modelside via the bridge.

5) Are there any more/ different (from tS6.6) Stand-Out bugs ???

The ones we accept or the ones we complain about??? Some things ppl discuss are actually features they have not deliberately discovered... :D

If you aren't sure post something here for help.

6). Any known bugs fixed from tS6.6 ??? (I assume not).

Actually there were a large number of signficant bug fixes but I doubt we would find the document anywhere. Perhaps if you searched the Caligari forums.

If this works out I'll probably end up keeping tS6.6 (for now). Installing 7.6 Getting rid of 7.61 Beta and maybe installing 7.61 StandAlone.
The WorkSpace side of tS7.61 is better than the 7.6 Release ver. Right ???


I keep them all actually. I have TS from 6.6 on installed on my machine. You never know when you will run into a limitation with a plugin in the modelside of 7.6 that you need 6.6 to correct.

Good luck and good hunting.
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marcel
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Re: tS 7.6 Release Ver. Question....

Post by marcel »

1). Will reflective objects reflect the sky color (without having to make a sky dome)
The best is to use hdri (one of the reason to use 7.6 not 6.6).
2). If you select points on a model (with a bounding box) do ALL the points get selected ?
Yes on 7.6
3). Do the buttons all VISUALLY work ???
Yes on 7.6
4). Are all scene/settings saved when exiting Model Side ???
Yes on 7.6
5) Are there any more/ different (from tS6.6) Stand-Out bugs ???
the only difference is you can use hdri and vray (pay option)
6). Any known bugs fixed from tS6.6 ??? (I assume not).
i am not sure
If this works out I'll probably end up keeping tS6.6 (for now). Installing 7.6 Getting rid of 7.61 Beta and maybe installing 7.61 StandAlone.
DON'T USE 7.61 for model side. Use 7.6 with bridge off if you want to work like 6.6
The WorkSpace side of tS7.61 is better than the 7.6 Release ver. Right ???
yes but 7.61 is different than 7.6 and most of plugins in development are for this version. you can't read 7.61 files with 7.6
consider 7.6 as a 6.61 version and 7.61 standalone as a 7 version. it is 2 different soft.
Design - illustration - Animation
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Jimmer
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Posts: 122
Joined: 22 May 2009, 11:54

Re: tS 7.6 Release Ver. Question....

Post by Jimmer »

Ok, thats kinda what I thought !!! My main concern was mostly All the points
being selected -GETTING- selected and the back-drop sky reflecting in
reflective objects. I know (very well) the bugs in my tS6.6.
Several are very bizarre. I think the scene files in tS6.6 get corrupted and
suddenly that scene file is no good. All textures go black, once this
happens the scene is useless and has to be deleted. Modeling in a scene
adding stuff and making lots of changes eventually causes this to happen.
Have to be VERY careful.... It's random and you never really know when.
Has anyone noticed if this problem had been fixed in 7.6 ???
It would be nice to know what bug fixes from tS6.6 made it into 7.6.
(If any)... Have to do some digging I guess...... Thanks...
Jimmer
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Posts: 122
Joined: 22 May 2009, 11:54

Re: tS 7.6 Release Ver. Question....

Post by Jimmer »

And finally what major tS6.6 plug-ins don't work with 7.6 Model Side ???
I use Shader Lab 2.4 (lots of shaders), ClothMotion, WaveGenerator, the
Cool Powers Plug-ins (especially the cp Post Process stuff) Motion Studio,
EyeMove and the Primitive itch Hide Tool. I assume these would work....
Right ???
v3rd3
Lieutenant Commander
Posts: 1191
Joined: 21 May 2009, 20:04

Re: tS 7.6 Release Ver. Question....

Post by v3rd3 »

I can vouch for the Shaderlab being fine as well as the Coolpowers plugins. I have yet to use the others outside of 6.6 to this point.
Jimmer
Chief Petty Officer
Posts: 122
Joined: 22 May 2009, 11:54

Re: tS 7.6 Release Ver. Question....

Post by Jimmer »

ALL my tS6.6 Plug-Ins seem to work fine........ in tS7.6 Model..

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