Public Member Functions | |
| HRESULT | CreateD3DRenderer () |
| HRESULT | Rescan () |
| HRESULT | Refresh () |
| HRESULT | ImportBrick ([in] VARIANT vFileName,[in] VARIANT vOwner,[out, retval] VARIANT *pVal) |
| HRESULT | BuildBrickLibrary ([in] BSTR bsOwnerName) |
| HRESULT | RendererUpdateFromNode ([in] BSTR bsNodeName) |
| HRESULT | InsertNodeAt3D ([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) |
| HRESULT | ApplyMaterial ([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) |
| HRESULT | SetActiveCamera ([in] VARIANT bsCameraName,[in] VARIANT bsViewName) |
| HRESULT | CreateNavToolbar ([in] VARIANT bsViewName) |
| HRESULT | HideNavToolbar ([in] VARIANT bsViewName,[in] VARIANT bHardKill) |
| HRESULT | ShowRenderAttribsForObject ([in] VARIANT bsWinID,[in] VARIANT bsNodeName) |
| HRESULT | ShowRenderAttribsForLayer ([in] VARIANT bsWinID) |
| HRESULT | ShowMaterials ([in] VARIANT bsWinID,[in] VARIANT bsNodeName) |
| HRESULT | ShowPostProcessing ([in] VARIANT bsWinID) |
| HRESULT | SwitchEyeCameraType ([in] VARIANT bsWinID,[in] VARIANT vType) |
| HRESULT | ToggleMaterialPick ([in] VARIANT vAction) |
| HRESULT | ShowSettingsDialog () |
| HRESULT | OpenMaterialInLE () |
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Create default D3DRenderer settings (data) node. |
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Perform topology rescan of watched parts of graph if required |
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Perform refresh of cached values if required |
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Import brick from XML file into the graph
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Build XML shader brick library from XML files
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Update internal renderer data from a renderer settings node.
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Insert node (3D object) at specific position.
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Apply material on object at specific location.
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Set desired camera as active for given window
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Create or update NAV toolbar for given view
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Hide NAV toolbar for given view
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Show render attributes panel for given object.
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Show render attributes panel for given scene layer.
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Show all materials of given object.
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Show post processing for given window.
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Switch eye camera to given type for given window. Types of camera: 0 - Default type means perspective projection 1 - Orthogonal with pozitive Z in view 2 - Orthogonal with negative Z in view 3 - Orthogonal with pozitive X in view 4 - Orthogonal with negative X in view 5 - Orthogonal with pozitive Y in view 6 - Orthogonal with negative Y in view 7 - Custom orthogonal projection (free 3D orthogonal projection)
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Enable/Disable or toggle the material pick tool.
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Show the D3DView hardware settings dialog. |
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Open material picked by Material pick tool in LE |
1.3.2