| ApplyMaterial([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) | IRiView3D | |
| BuildBrickLibrary([in] BSTR bsOwnerName) | IRiView3D | |
| CreateD3DRenderer() | IRiView3D | |
| CreateNavToolbar([in] VARIANT bsViewName) | IRiView3D | |
| HideNavToolbar([in] VARIANT bsViewName,[in] VARIANT bHardKill) | IRiView3D | |
| ImportBrick([in] VARIANT vFileName,[in] VARIANT vOwner,[out, retval] VARIANT *pVal) | IRiView3D | |
| InsertNodeAt3D([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) | IRiView3D | |
| OpenMaterialInLE() | IRiView3D | |
| Refresh() | IRiView3D | |
| RendererUpdateFromNode([in] BSTR bsNodeName) | IRiView3D | |
| Rescan() | IRiView3D | |
| SetActiveCamera([in] VARIANT bsCameraName,[in] VARIANT bsViewName) | IRiView3D | |
| ShowMaterials([in] VARIANT bsWinID,[in] VARIANT bsNodeName) | IRiView3D | |
| ShowPostProcessing([in] VARIANT bsWinID) | IRiView3D | |
| ShowRenderAttribsForLayer([in] VARIANT bsWinID) | IRiView3D | |
| ShowRenderAttribsForObject([in] VARIANT bsWinID,[in] VARIANT bsNodeName) | IRiView3D | |
| ShowSettingsDialog() | IRiView3D | |
| SwitchEyeCameraType([in] VARIANT bsWinID,[in] VARIANT vType) | IRiView3D | |
| ToggleMaterialPick([in] VARIANT vAction) | IRiView3D | |