| Clear() | IRdLWMaterial | |
| GetMaterial([out, retval]RtMaterialGeneric *matGeneric) | IRdLWMaterial | |
| GetShader([in] BSTR dwShaderType,[out, retval] void *ppShaderData) | IRdLWMaterial | |
| GetShaderCount([in] BSTR bShaderType,[out] RtDWORD *pdwAttributeCount) | IRdLWMaterial | |
| LockObject() | IRdLWMaterial | |
| PutMaterial([in] RtMaterialGeneric matGeneric) | IRdLWMaterial | |
| PutShader([in] BSTR dwShaderType,[out, retval] void **ppShaderData) | IRdLWMaterial | |
| UnlockObject() | IRdLWMaterial |
1.3.2