| GetBloomIntensity([out] float *pVal) | IRdD3DPostProcessingSetup | |
| GetEnableGlow([out] BOOL *pVal) | IRdD3DPostProcessingSetup | |
| GetEnableSuperSample([out] BOOL *pVal) | IRdD3DPostProcessingSetup | |
| GetGlowDownsample([out] DWORD *pVal) | IRdD3DPostProcessingSetup | |
| GetGlowQuality([out] DWORD *pVal) | IRdD3DPostProcessingSetup | |
| GetHighlightIntensity([out] float *pVal) | IRdD3DPostProcessingSetup | |
| GetHighlightThreshold([out] float *pVal) | IRdD3DPostProcessingSetup | |
| GetSceneIntensity([out] float *pVal) | IRdD3DPostProcessingSetup | |
| SetBloomIntensity([in] float Val) | IRdD3DPostProcessingSetup | |
| SetEnableGlow([in] BOOL Val) | IRdD3DPostProcessingSetup | |
| SetEnableSuperSample([in] BOOL Val) | IRdD3DPostProcessingSetup | |
| SetGlowDownsample([in] DWORD Val) | IRdD3DPostProcessingSetup | |
| SetGlowQuality([in] DWORD Val) | IRdD3DPostProcessingSetup | |
| SetHighlightIntensity([in] float Val) | IRdD3DPostProcessingSetup | |
| SetHighlightThreshold([in] float Val) | IRdD3DPostProcessingSetup | |
| SetSceneIntensity([in] float Val) | IRdD3DPostProcessingSetup |
1.3.2