Public Member Functions | |
| HRESULT | Clear (void) |
| HRESULT | SetGridParams ([in] BSTR bstrType,[in] RtUlong TilesX,[in] RtUlong TilesY,[in] RtFloat Zoom,[in] RtUlong Repeat) |
| HRESULT | GetGridParams ([out] BSTR *bstrType,[out] RtUlong *TilesX,[out] RtUlong *TilesY,[out] RtFloat *Zoom,[out] RtUlong *Repeat) |
| HRESULT | SetColor1 ([in] RtUlong AmbientColor,[in] RtUlong DiffuseColor) |
| HRESULT | GetColor1 ([out] RtUlong *AmbientColor,[out] RtUlong *DiffuseColor) |
| HRESULT | SetColor2 ([in] RtUlong AmbientColor,[in] RtUlong DiffuseColor) |
| HRESULT | GetColor2 ([out] RtUlong *AmbientColor,[out] RtUlong *DiffuseColor) |
| HRESULT | SetEnabled ([in] RtBOOL bEnabled) |
| HRESULT | GetEnabled ([out] RtBOOL *bEnabled) |
| HRESULT | SetGridID ([in] DWORD dwID) |
| HRESULT | GetGridID ([out] DWORD *dwID) |
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Clear the dataobject |
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Set the grid parameters. Grid is split into a groups for better performance. You define properties of a single group and define how many times this group is repeated in the space. Use groups which contain approx. 1000 triangles for best performance.
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Get the grid parameters.
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Set the color of the first grid tile type
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Get the color of the first grid tile
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Set the color of the second grid tile
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Get the color of the second grid tile
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Enable/Disable the grid.
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Get status of Enable/Disable the grid.
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Set grid D3D ID. This is internal rendering engine method. |
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Get grid D3D ID. This is internal rendering engine method. |
1.3.2