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# IRdMeshSelection Member List

This is the complete list of members for IRdMeshSelection, including all inherited members.

AddEdge([in]RtUlong uTriangleIndex,[in] RtUlong uEdgeIndex) | IRdMeshSelection |
AddFaceTriangle([in]RtUlong uTriangleIndex) | IRdMeshSelection |
AddSelection([in] IRdMeshSelection *pSelection) | IRdMeshSelection |
AddTriangle([in]RtUlong uTriangleIndex) | IRdMeshSelection |
AddVertex([in]RtUlong uVertexIndex) | IRdMeshSelection |
ClearSelection() | IRdMeshSelection |
DeselectEdge([in]RtUlong uTriangleIndex,[in] RtUlong uEdgeIndex) | IRdMeshSelection |
DeselectEdges() | IRdMeshSelection |
DeselectFaceTriangle([in]RtUlong uTriangleIndex) | IRdMeshSelection |
DeselectFaceTriangles() | IRdMeshSelection |
DeselectTriangle([in]RtUlong uTriangleIndex) | IRdMeshSelection |
DeselectTriangles() | IRdMeshSelection |
DeselectVertex([in]RtUlong uVertexIndex) | IRdMeshSelection |
DeselectVertices() | IRdMeshSelection |
ExtendSelection([in] IRdMesh *pInputMesh,[in] IRdMesh *pOutputMesh) | IRdMeshSelection |
FillEdges(IRdMesh *pMesh) | IRdMeshSelection |
FilterContextSelection([in] IRdMeshSelection *pSelection) | IRdMeshSelection |
GetNumSelectedEdges([out]RtUlong *pCount) | IRdMeshSelection |
GetNumSelectedFaceTriangles([out]RtUlong *pCount) | IRdMeshSelection |
GetNumSelectedTriangles([out]RtUlong *pCount) | IRdMeshSelection |
GetNumSelectedVertices([out]RtUlong *pCount) | IRdMeshSelection |
GetSelectedEdge([in] RtUlong uIndex,[out]RtEdgeSelection *pSel) | IRdMeshSelection |
GetSelectedFaceTriangle([in] RtUlong uIndex,[out]RtFaceTriangleSelection *pSel) | IRdMeshSelection |
GetSelectedTriangle([in] RtUlong uIndex,[out]RtTriangleSelection *pSel) | IRdMeshSelection |
GetSelectedVertex([in] RtUlong uIndex,[out]RtVertexSelection *pSel) | IRdMeshSelection |
InjectSelectionStreams([in] IRdMesh *pMesh) | IRdMeshSelection |
RemoveSelection([in] IRdMeshSelection *pSelection) | IRdMeshSelection |
SelectEdge([in]RtUlong uTriangleIndex,[in] RtUlong uEdgeIndex,[in]RtFloat fWeight) | IRdMeshSelection |
SelectFaceTriangle([in]RtUlong uTriangleIndex,[in] RtFloat fWeight) | IRdMeshSelection |
SelectionsEqual([in] IRdMeshSelection *pSelection) | IRdMeshSelection |
SelectTriangle([in]RtUlong uTriangleIndex,[in] RtFloat fWeight) | IRdMeshSelection |
SelectVertex([in]RtUlong uVertexIndex,[in] RtFloat fWeight) | IRdMeshSelection |
Sort() | IRdMeshSelection |
ToggleSelection([in] IRdMeshSelection *pSelection) | IRdMeshSelection |
TranslateToInput([in] IRdMesh *pInputMesh,[in] IRdMesh *pOutputMesh) | IRdMeshSelection |
TranslateToOutput([in] IRdMesh *pInputMesh,[in] IRdMesh *pOutputMesh) | IRdMeshSelection |
UpdateContextSelection([in] IRdMeshSelection *pSelection) | IRdMeshSelection |