ESCARGOT Visualwares | 3D Polygon Modeller
Make An Elephant | |NEXT

| About

This document was created from the Japanese tutorial and updated with a lot of "trail and error" testing, clarification and tips.
It is an unofficial, fan translation and maintained here: https://united3dartists.com/forum/viewtopic.php?f=4&t=6424&p=63994#p63994
Be sure to email the creator, Takeshi Maeda for a (free) registration code, see Help's Registration for more information.

| Tips

First make sure you have properly run the UI & mouse wizard, if not run it now and experiment with the different settings: Option menu -> Wizard - Configure of GUI Operation.
Once you have your mouse and toolbars arranged to how you like it, go to Option menu -> Configuration... and go through each tab and become familiar with the options available and experiment.
How I configure mine: I keep simple toolbar, next in View roll(Customize), I click "Only the middle button is pushed and dragged...", then click next until it's finished. In Option menu -> Configuration... -> Control -> Mouse wheel set perspective/3-way: move, and wheel zoom: UP zoom in.
And I recommend making a backup of your settings MarbleCLAY/MarbleCLAY.ini file regularly.
MarbleClay operates in this 3D coordinate space:
+Z = Up (model's top)
+X = Forward (model's front)
+Y = Right (model's left)
The mirrored plane (represented as the square around coordinate origin) is always the X plane, indicated by the square around the coordinate origin.
For the reasons above, it's recommened to use MarbleClay in that way.
The keyboard shortcuts for changing views are:
F = Front
E = Top
D = Right
Holding shift will be the opposite direction, ie Shift E will look from the bottom, up.

| Prerequisite

You should be able to change through the different perspective types by cycling through them on the toolbar, they are grouped in two different sections, vector modeling (axis image) and UV editing (UV/U).
Drawing Split bar
Be sure you can navigate (rotate, pan and zoom) around in each view and can create and manipulate points, lines and faces.

| Elephant

In order to introduce MarbleClay, in a practical way as much as possible, we will make an elephant with a characteristic shape.
It's okay if it loses its shape, you don't have to follow exactly.
Although it is the second edition, this tutorial is only a quick guide.
Please point out where there is any confusion.
First, start with a blank document, click New to create a new model.

| Workplanes |

Press (1) to toggle from single screen (work screen) to the 4-views drawing format.
Modeling work on 3-views is also possible, but from now on, we will focus on the single screen, click (1) on the (1)Perspective view window.
Click any of (3) to (8) to select the work plane.
(2) Toggles from 3D modeling to UV mapping.
(3) XY plane,
(4) YZ plane,
(5) XZ plane,
(6) Plane parallel to the screen,
(7) Set the plane parallel to the selected polygon as the work plane.
(8) Vertex move with view correction (GYAKKOU algorithm)
Once the work plane is set, all subsequent operations will be performed on parallel to the work plane - IE the new polygon will be facing the same way indicated by the work plane/grid.
For now, please keep your screen in single screen (1)Perspective view with (5) XZ plane view, like this.

| Views |

You should have configured MarbleClay to your preferred settings, by default the view controls settings are as follows:
The mouse pointer shape changes when you move the mouse pointer over QuickArea.
Operating in (1)Perspective view in the default state, the mouse pointer is in view change mode, hold down the left mouse button and drag to move the camera. The position rotates around the fixation point (3D axis or centered item).
Hold down the right mouse button and drag vertically to zoom the camera.
Hold down the SPACE key and the left mouse button and drag to move the point of interest.
In addition to the method of QuickArea, you can change the viewpoint by changing the viewpoint movement mode with Perspective Tools, Alt + drag, middle button + drag, etc. can also be used, and these can be customized according to the user's preferences.

|NEXT -2-
Copyright(C)1998-2003 TakeshiMaeda / ESCARGOT Visualwares