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Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 12:01
by Emmanuel
Tiles wrote: Just curious, where are the Clinton`s shaders located?
Shaders must be copied in the folder C:\Program Files\3Delight\shaders
In my case, I also copied them in C:\Program Files(86)\3Delight\shaders

It seems 3Delight renders faster when I run the 64 bits licence, although the 32 bits licence works also on XP Pro64 thanks to its compatibility mode.

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 12:05
by Steinie
Tiles wrote: Just curious, where are the Clinton`s shaders located?
http://www.clintons3d.com/w/index.php?title=More_links" onclick="window.open(this.href);return false;

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 12:58
by Tiles
Ah, that`s the missing bit. I haven`t known about the necessary shaders. I`ve downloaded them, and replaced them in the 3Delight folder. And now it renders with textures. Thanks guys :)

Mh, shows another little quirk though. The normalmapping is a bit strong. And i have already reduced it from 1.0 to 0.2. But that`s a minor thing since i can reduce it even further. Looks ok with 0.02 :)

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 14:13
by clintonman
Tiles wrote:...
Mh, shows another little quirk though. The normalmapping is a bit strong. And i have already reduced it from 1.0 to 0.2. But that`s a minor thing since i can reduce it even further. Looks ok with 0.02 :)
If you can post a sample scene I can track that down and adjust it.

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 14:24
by Tiles
Sure. Here we go. But as told, there is surely more important stuff to fix :)

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 17:23
by Emmanuel
Was 3Delight's hair capable of shadow casting in previous versions ? I think it was (although perhaps I'm wrong) ; however I don't see that feature in 9.0
Does hair cast shadows for you ?

Re: "Dribble" Owners please post your bugs here

Posted: 12 Jun 2010, 23:54
by Benji
Mh, shows another little quirk though. The normalmapping is a bit strong. And i have already reduced it from 1.0 to 0.2. But that`s a minor thing since i can reduce it even further. Looks ok with 0.02
Yeah, that's always been there. I agree that it would be nice if "1" gave an "average" result.

The hair in my setup self-shadows, but doesn't cast them on my PC with an area light or with a spot light. It doesn't seem to work whether you use raytrace shadows or mapped.

[edit] Just tried a spotlight with a map shadow, and it worked. Must have had "always ray shadows box" checked in the last test.

Re: "Dribble" Owners please post your bugs here

Posted: 13 Jun 2010, 03:33
by clintonman
Tiles wrote:Sure. Here we go. But as told, there is surely more important stuff to fix :)
OK, I fiddled with the bumpmap shader script. Just copy it over the existing one. All I did was scale it down by 50. The reason it was so crazy is because truespace exports as a meter scale. So if you create a default box the size is 2x2x2. The renderman displacement map is more or less at the same scale, so you end up with nothing but displacement for small objects.

Re: "Dribble" Owners please post your bugs here

Posted: 13 Jun 2010, 07:41
by Tiles
Thanks Clintonman :)

Re: "Dribble" Owners please post your bugs here

Posted: 13 Jun 2010, 08:51
by Emmanuel
Thank you!