It has one issue in that if the node the panel was created from is deleted the floating panel remains.
There are more options by setting connector values on the script node than shown below, but it can be run like so:
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start = "/Scripts/CustomCommands/OpenFloatingPanel/Start"
Node.Value(start, "TheNode") = full path to the node
Activity.Run(start)
It uses an updated Global Functions Set
http://clintons3d.com/plugins/truespace ... lfunctions
The only change compared to the UU version is that 1 line was added to the top
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var PreExistingWindowFrames;