YafaRay4tS v1.0.0

LightWorks, VRay, Dribble, YafaRay and more..
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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

clintonman wrote: 24 Mar 2024, 02:10
trueBlue wrote: 24 Mar 2024, 01:56 Use Sun & Night should be enabled by default
Example:
No lights in the scene and add Sun Sky Preview with Use Sun disabled, renders BLACK and does not match the Preview
SunSkyObject panel - Directional Sun Light button does not work
Not able to adjust the shadow, because the scene is Black

tS761 non-UU installation
SunSkyDefaults.jpg

Use Sun & Night should not be enabled by default

Not happening here. Get the background of SunSky, mostly white.

Side note: Tried your scene and it doesn't have any yafaray materials.
Your image does not match the scene that I posted, so you are not seeing what I posted about
Added YafaRay materials to the two objects
Convert Materials destroys the SunSkyObject
Workaround: Use Selected Object ONLY

SunSkyObject panel - Directional Sun Light button does not work
Show and Hide gives errors
Removed due to update
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

trueBlue wrote: 24 Mar 2024, 02:39
clintonman wrote: 24 Mar 2024, 02:10
trueBlue wrote: 24 Mar 2024, 01:56 Use Sun & Night should be enabled by default
Example:
No lights in the scene and add Sun Sky Preview with Use Sun disabled, renders BLACK and does not match the Preview
SunSkyObject panel - Directional Sun Light button does not work
Not able to adjust the shadow, because the scene is Black

tS761 non-UU installation
SunSkyDefaults.jpg

Use Sun & Night should not be enabled by default

Not happening here. Get the background of SunSky, mostly white.

Side note: Tried your scene and it doesn't have any yafaray materials.
Your image does not match the scene that I posted, so you are not seeing what I posted about
Added YafaRay materials to the two objects
Convert Materials destroys the SunSkyObject
Workaround: Use Selected Object ONLY

SunSkyObject panel - Directional Sun Light button does not work
Show and Hide gives errors
Don't forget to install the prerequisites:

install the updated global function set
install the updated status message
install floating panels
install hdri to lights

and if installing to non-UU tS
also install the compositing library

When you put a checkmark on use sun it does not automatically load in the directional light. You have to push the Create button if you change Use Sun, change the number of divisions for the background light or some other place I can't remember. But simplest to say if the background does not update with ui changes or is completely off from the render use Create button to recreate it fresh.

Sounds like convert material needs a guard against changing the inside of the YafaRay4tS node.
Clinton Reese

http://clintons3d.com
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

march 24 2024

New bug fixes


sun sky background panel show/hide error fixed
reset defaults includes the scene utiltites texture source folder
full yaf node reset during install - thought I did this a while ago but nope
camera will install for UU
Clinton Reese

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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

The yaf cam 'scene camera' in your installer for the UU is wrong

Here is the YafaRay4tS Setup folder with the correct camera, plus all other items have the correct icons
In your installer's YafaRay4tS Setup folder, most of the icons are blank
Removed due to update
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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

@Clinton
Here are two scenes, both have the same modified Background aspect
Moved the top Cast Shadows to the Sun Sky section
Constant Color - Default changed
Removed due to update
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

trueBlue wrote: 25 Mar 2024, 21:17 @Clinton
Here are two scenes, both have the same modified Background aspect
Moved the top Cast Shadows to the Sun Sky section
Constant Color - Default changed
Now it looks like only Sun Sky/Darktide will cast shadows. The change totally ignores all the other background types.
Clinton Reese

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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

clintonman wrote: 25 Mar 2024, 21:37
trueBlue wrote: 25 Mar 2024, 21:17 @Clinton
Here are two scenes, both have the same modified Background aspect
Moved the top Cast Shadows to the Sun Sky section
Constant Color - Default changed
Now it looks like only Sun Sky/Darktide will cast shadows. The change totally ignores all the other background types.
Not following your response
The Sun Sky/Darktide has its own Cast Shadows
The BG Light uses all of the Sun Sky and Darktide attributes
I do not see how that somehow ignores all of the other Background Types

If for instance, you were to use the BG Light for other Background Types, how would you adjust the BG Light?
That has not changed before or after the modifications

The only difference with the modifications, is the BG Cast Shadows is closer to where it works
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Re: YafaRay4tS v1.0.0

Post by clintonman »

YafConstantShadows.jpg

No lights in the scene. Constant type background. IBL enabled. Cast Shadows Enabled.
The cylinder is casting a shadow.

Gradient also casts shadows.
Image also casts shadows.

Having shadow control in the Sun Sky does not reflect how this works.
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

clintonman wrote: 26 Mar 2024, 01:16 YafConstantShadows.jpg


No lights in the scene. Constant type background. IBL enabled. Cast Shadows Enabled.
The cylinder is casting a shadow.

Gradient also casts shadows.
Image also casts shadows.

Having shadow control in the Sun Sky does not reflect how this works.
Okay, your example is not using the BG Light
If I remember correctly, IBL is something you added in Y4tS1.00
This is why I suggested naming Cast Shadows to IBL Cast Shadows
I will assume that BG Cast Shadows and IBL Cast Shadows are the same attribute
It would be easy to add a copy to the top
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Re: YafaRay4tS v1.0.0

Post by clintonman »

YafIBL_Section.jpg
YafIBL_Section.jpg (58.5 KiB) Viewed 88 times
I hope you will consider doing something like this when adding a copy at the top.
IBL applies to not just Cast Shadows. Also applies to Diffuse Photons, Caustic Photons and Samples.

As it is now the Transparent and Materials Transparent Refraction are in the middle of those controls that belong together.
Clinton Reese

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