Fixed Apply Morphs errors - not released yet.trueBlue wrote: ↑08 Nov 2023, 17:33 Dang it Jim, I just converted several textures for nothing!
Much better!
I can actually see the Cloth Texture
Cloth texture.png
On a different note, pressing the Apply Morphs button is throwing errors
Examples:
With nothing selected, press Apply Morph
Select a primitive, press Apply Morphs, and Cancel "Convert to an Editable mesh?" dialog
Most likely other examples...
Edit: Using "Individual Mesh Primitives" creates a lot of Nulls
Flatten Nulls.png
.
Is there any way to create a script that Flattens the Nulls?
Use of "Individual Mesh Primitives" should be rare. For most things leave it off. It was created because of the Sponza single object with many materials slowing down trueSpace and then no other samples had that problem so... don't use it unless you have to.
I forgot to mention earlier, but you can use a viewer page to see what the gltf samples looks like in 3d
https://github.khronos.org/glTF-Sample-Viewer-Release/