Code: Select all
if(importedActorNames == "")
params.SetTerminationFlag()
return;
Code: Select all
if(importedActorNames == "")
params.SetTerminationFlag()
return;
Edit: I think the GLTF file gets corrupted!ERR Source object: /Scripts/CustomCommands/GLTFgroup/GLTF End Import Error: Microsoft JScript runtime error Description: Invalid procedure call or argument Error code: 0x800a0005 - (null) Line: 329, Char: 2 Script text: var lightData = Node.Value(light + "/LightData", "data");
Setting the ThresholdAttenuation from 0.05 to 0.005 makes the shadows dimclintonman wrote: ↑20 Nov 2023, 18:46temporary workaround for now: change ThresholdAttenuation from 0.05 to 0.005
I think the normals of the mesh are not exporting correctly or not importing correctly. If you use any of the normals tools after import the color texture comes back.trueBlue wrote: ↑21 Nov 2023, 21:01 First try on Exporting and Importing a Character with animation
Worked pretty good!
Material is very dim
The animation imported with two extra keyframes: 1 & 40
I removed these keyframes, now the animation is as the original
Not sure how the how the Clips are supposed to Import but it looks like a couple of Disabled Clips imported
Note: This is in regard to Disabled Clips supposedly not Exporting
Avatar Female scene
Prep:
Scene Instanced
Removed Pivot from head & body
Disabled all Clips except two
Import with High Complexity
Arm gets brighter when close to the body.png
Note: Arm gets brighter when close to body
Import with Med Complexity
Material is Black