Night Church scene exported in GLTF format and imported to Blender.
The exporter has a few limitations, so the scene needed some alterations.
First the old scene uses old format materials. I found this command to update all the materials in the scene at once.
Code: Select all
Space.ConvertToMatList(Space.CurrentScene(),'{328915F2-9B2F-43c1-9168-CBA26A9B8F43}')
The GLTF exporter only works with scene instanced materials, so the material converter was run to make it happen.
Finally, the exporter does not work with grouped objects, so I ran the Unencapsulate 3D to break them down. I'll try to add group support before publishing. If no groups then a script to convert groups to parenting relationships which will export.