Fixed the non working Open Folderclintonman wrote: ↑21 Oct 2023, 15:54 image saver node
compositing node replacement with support for png file alpha channel
Removed
Fixed the non working Open Folderclintonman wrote: ↑21 Oct 2023, 15:54 image saver node
compositing node replacement with support for png file alpha channel
Those extra buttons dont match up with the image saver.trueBlue wrote: ↑21 Oct 2023, 17:06Fixed the non working Open Folderclintonman wrote: ↑21 Oct 2023, 15:54 image saver node
compositing node replacement with support for png file alpha channel
.
Upload a new version without the non working items and I will replace the UU9 versionclintonman wrote: ↑21 Oct 2023, 17:13Those extra buttons dont match up with the image saver.trueBlue wrote: ↑21 Oct 2023, 17:06Fixed the non working Open Folderclintonman wrote: ↑21 Oct 2023, 15:54 image saver node
compositing node replacement with support for png file alpha channel
.
"Render to File" does not use the filename defined earlier, but opens up an entirely different folder
and "Open Folder" opens the Render to File folder also not matching with the filename
In the UU9, the Clinton's Export Utilities toolbar is located here: .
Once you found the toolbar and you tried to open the Import FBX, did you find the process intuitive?
This is why, I recommend in the instructions to Uninstall and Reinstall trueSpace to a clean directory before running UU9the_ant wrote: ↑26 Oct 2023, 20:22 Hi TrueBlue
in my previous 761Std installation i loaded Clinton's plugins and Vray_ts.rsx together so when opened the imp/exp Clinton toolbar had no message
Now in last new installation with your last upgrade had the messages with instructions as you tell.
Thanks again and excuse me for the useless question.
Code: Select all
//gather list of child nodes, nodes connected to the transform WldMatrix connector
var children = [];
for(var i = 0; i < numLinkedChildren; i++) {
var child = Node.LinkedOutputNode(theTransform, "WldMatrix", i)
children.push(child);
}
Code: Select all
//gather list of child nodes, nodes connected to the transform WldMatrix connector
var children = [];
for(var i = 0; i < numLinkedChildren; i++) {
var child = Node.LinkedOutputNode(theTransform, "WldMatrix", i)
if(child && Node.Exists(child)) {
children.push(child);
}
}