Light View Widget and Camera for UU

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trueBlue
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Re: Light View Widget and Camera for UU

Post by trueBlue »

Much better!
I fixed the ViewMove shape, it was off center.
I removed all of the gesture items and disconnected the Distance attribute from the Highliter solid node in the Move node, which I renamed to LightObject.
The only thing I see is, the Dot moves when you shrink the 3D View vertically.
Not a big deal.
Dot.png
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Spot light view widget.RsObj
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Saul
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Re: Light View Widget and Camera for UU

Post by Saul »

'Red dot to switch to a perspective view and exit out of spotlight view mode'
I don't understand the red dot. Handy to be able to able to return to the Spot view but the 2 perspective views are so distorted. Surely just 1 default perspective view is more convenient?
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Screenshot 2023-04-06 020942.jpg
Screenshot 2023-04-06 020910.jpg
Screenshot 2023-04-06 020636.jpg
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clintonman
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Re: Light View Widget and Camera for UU

Post by clintonman »

trueBlue wrote: 05 Apr 2023, 18:50 Not having much luck after disconnecting the attributes.
Where are you entering the values?

I also added a Cancel
Shift LClick - Close Widget
Cancel.png
How is this different from RClick on the red dot?
Clinton Reese

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trueBlue
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Re: Light View Widget and Camera for UU

Post by trueBlue »

clintonman wrote: 06 Apr 2023, 01:13
trueBlue wrote: 05 Apr 2023, 18:50 Not having much luck after disconnecting the attributes.
Where are you entering the values?

I also added a Cancel
Shift LClick - Close Widget
Cancel.png
How is this different from RClick on the red dot?
Does not remove the attached Camera
Saul
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Re: Light View Widget and Camera for UU

Post by Saul »

'How is this different from RClick on the red dot? '

Ahhh, so what's purpose of the alternative views with Lclick on red dot?
Edit: Attached camera :) So can the attached camera views - Lclick on red dot - be made more like the Rclick view?
Last edited by Saul on 06 Apr 2023, 01:21, edited 1 time in total.
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clintonman
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Re: Light View Widget and Camera for UU

Post by clintonman »

trueBlue wrote: 06 Apr 2023, 01:14
clintonman wrote: 06 Apr 2023, 01:13
trueBlue wrote: 05 Apr 2023, 18:50 Not having much luck after disconnecting the attributes.
Where are you entering the values?

I also added a Cancel
Shift LClick - Close Widget
Cancel.png
How is this different from RClick on the red dot?
Does not remove the attached Camera
Why? that seems inconvenient.
Clinton Reese

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clintonman
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Re: Light View Widget and Camera for UU

Post by clintonman »

Saul wrote: 06 Apr 2023, 01:16 'How is this different from RClick on the red dot? '

Ahhh, so what's purpose of the alternative views with Lclick on red dot?
Edit: Attached camera :) So can the attached camera views - Lclick on red dot - be made more like the Rclick view?
LClick will switch the view between the spotlights in the scene. The fov will match the light so some will look distorted.
RClick on red dot will change the spotlight back to normal and exit the light view. So it's similar to being in camera view and then pressing the perspective view button.
MClick on red changes the spotlight back to normal, exits the light view and keeps the position close to the light.
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Saul
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Re: Light View Widget and Camera for UU

Post by Saul »

OK, i hadn't realised that all spots were now view widget enabled. I had been loading your Spot object and considering it unique, me daft!
Thanks.
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clintonman
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Re: Light View Widget and Camera for UU

Post by clintonman »

Saul wrote: 06 Apr 2023, 01:34 OK, i hadn't realised that all spots were now view widget enabled. I had been loading your Spot object and considering it unique, me daft!
Thanks.
Actually, it is unique. It has the button that starts the process, the "Scene View" button. The older spots don't have that button.
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Saul
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Re: Light View Widget and Camera for UU

Post by Saul »

'the "Scene View" button'
By this you mean the 'Spotlight View' button?
Attachments
Screenshot 2023-04-06 024211.jpg
Screenshot 2023-04-06 024211.jpg (1.59 KiB) Viewed 690 times
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