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D3DView.RenderToFile('', 'auto')
First [ '' ] part is the active 3D View
Second part [ 'auto' ] renders immediate screenshot using current settingsbsWinID Specifies the WinID for which the rendering is performed
Empty string for settings dialogbsMode Specifies the mode of the rendering
Using the above command [ Snapshot script ] hooked up to a Timer Stop Event, I was able to run another Timer and Scripts to render a sequence of images without errors
Note: You need to setup Render to File first!
Uncheck "Save animation from frame"
This will cause an Error!