No, the whole scene view/notes is just a web page like the others. If the new web ui isn't added to the UU, then the scene view and layers will need to be updated to use the new show/hide or the whole web ui should be removed from the UU.trueBlue wrote: ↑08 Aug 2022, 23:39Doesn't the new Scene View require a program to be installed for the Notes?clintonman wrote: ↑08 Aug 2022, 23:13 I fast tracked the new web ui stuff since the show hide functions would be broken with all the new changes.
http://clintons3d.com/plugins/truespace ... webui.html
requires the latest Clintons3dRsView plugin, July 30
requires the global function set, July 30
the web.zip includes the new scene view which does not work with Windows XP so the old scene view is still part of the package
If that is the case, I was thinking that if a user wanted to use your new Scene View, they could install it from your web site
Show and Hide Commands
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Re: Show and Hide Commands
Re: Show and Hide Commands
Code: Select all
Here's the beginning of my latest programming project. Modelspace has a nice notes feature so I wanted to add notes for workspace. It uses a javascript based editor called Quill to save rich text notes into trueSpace nodes. The first image shows the beginning of a new web based scene tree view and the second shows the note editor opened next to the trueSpace note display.
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Re: Show and Hide Commands
"Quill is a free, open source WYSIWYG editor built for the modern web."trueBlue wrote: ↑09 Aug 2022, 00:09What is Quill?Code: Select all
Here's the beginning of my latest programming project. Modelspace has a nice notes feature so I wanted to add notes for workspace. It uses a javascript based editor called Quill to save rich text notes into trueSpace nodes. The first image shows the beginning of a new web based scene tree view and the second shows the note editor opened next to the trueSpace note display.
https://quilljs.com/
Re: Show and Hide Commands
Thanks, I looked it up earlierclintonman wrote: ↑09 Aug 2022, 00:23"Quill is a free, open source WYSIWYG editor built for the modern web."trueBlue wrote: ↑09 Aug 2022, 00:09What is Quill?Code: Select all
Here's the beginning of my latest programming project. Modelspace has a nice notes feature so I wanted to add notes for workspace. It uses a javascript based editor called Quill to save rich text notes into trueSpace nodes. The first image shows the beginning of a new web based scene tree view and the second shows the note editor opened next to the trueSpace note display.
https://quilljs.com/
So, are you saying that nobody has to install Quill in order to use your installed new Scene View's Note editor?
Sorry, I currently have my tS7.61 setup with the recent updates and I am not sure what the install process installs for this update
And I am currently testing what I have so far
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Re: Show and Hide Commands
Yep, that's what I'm saying. No extra install is needed for the notes feature.trueBlue wrote: ↑09 Aug 2022, 01:36Thanks, I looked it up earlierclintonman wrote: ↑09 Aug 2022, 00:23"Quill is a free, open source WYSIWYG editor built for the modern web."trueBlue wrote: ↑09 Aug 2022, 00:09What is Quill?Code: Select all
Here's the beginning of my latest programming project. Modelspace has a nice notes feature so I wanted to add notes for workspace. It uses a javascript based editor called Quill to save rich text notes into trueSpace nodes. The first image shows the beginning of a new web based scene tree view and the second shows the note editor opened next to the trueSpace note display.
https://quilljs.com/
So, are you saying that nobody has to install Quill in order to use your installed new Scene View's Note editor?
Sorry, I currently have my tS7.61 setup with the recent updates and I am not sure what the install process installs for this update
And I am currently testing what I have so far
Re: Show and Hide Commands
The Visibility Function Set is using:
Activity.Run("/Scripts/UUCommands/CloseORASettings");
Can this be incorporated into another Function, and remove the CloseORASettings script?
On another note, I am contemplating moving all of the Scripts/Commands/xml scripts into Scripts/UUCommands
What are your thoughts on this?
Activity.Run("/Scripts/UUCommands/CloseORASettings");
Can this be incorporated into another Function, and remove the CloseORASettings script?
On another note, I am contemplating moving all of the Scripts/Commands/xml scripts into Scripts/UUCommands
What are your thoughts on this?
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Re: Show and Hide Commands
Why do you want to move them into UUCommands? I would leave the original tS scripts inside Scripts/Commands.trueBlue wrote: ↑12 Aug 2022, 13:25 The Visibility Function Set is using:
Activity.Run("/Scripts/UUCommands/CloseORASettings");
Can this be incorporated into another Function, and remove the CloseORASettings script?
On another note, I am contemplating moving all of the Scripts/Commands/xml scripts into Scripts/UUCommands
What are your thoughts on this?
Re: Show and Hide Commands
For the same reason you moved the Scripts/Commands/visibility scripts into the Visibility Function Setclintonman wrote: ↑12 Aug 2022, 14:18Why do you want to move them into UUCommands? I would leave the original tS scripts inside Scripts/Commands.trueBlue wrote: ↑12 Aug 2022, 13:25 The Visibility Function Set is using:
Activity.Run("/Scripts/UUCommands/CloseORASettings");
Can this be incorporated into another Function, and remove the CloseORASettings script?
On another note, I am contemplating moving all of the Scripts/Commands/xml scripts into Scripts/UUCommands
What are your thoughts on this?
And more importantly, I am still seeing the bogus commands in the Command History
Example:
Open the Command History
Run a jScript with no code and with nothing selected
For me, this entry is being shown:
ScriptObject.RunCmd("script object package/delete")
Note: The entries may or may not show or it may be a different entry
I suspect it will be one of the last Scripts/Commands used previously
I was not planning on removing the tS original xml files, except the modified OnNewScene
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Re: Show and Hide Commands
I moved the Scripts/Commands/visibility scripts into the Visibility Function Set so they could share code. So you are saying you want to make a new function set inside UUCommands to share code? I don't remember there being that much overlap in the Scripts/Commands.trueBlue wrote: ↑12 Aug 2022, 14:57For the same reason you moved the Scripts/Commands/visibility scripts into the Visibility Function Setclintonman wrote: ↑12 Aug 2022, 14:18Why do you want to move them into UUCommands? I would leave the original tS scripts inside Scripts/Commands.trueBlue wrote: ↑12 Aug 2022, 13:25 The Visibility Function Set is using:
Activity.Run("/Scripts/UUCommands/CloseORASettings");
Can this be incorporated into another Function, and remove the CloseORASettings script?
On another note, I am contemplating moving all of the Scripts/Commands/xml scripts into Scripts/UUCommands
What are your thoughts on this?
And more importantly, I am still seeing the bogus commands in the Command History
Example:
Open the Command History
Run a jScript with no code and with nothing selected
For me, this entry is being shown:
ScriptObject.RunCmd("script object package/delete")
Note: The entries may or may not show or it may be a different entry
I suspect it will be one of the last Scripts/Commands used previously
I was not planning on removing the tS original xml files, except the modified OnNewScene
I'll try your example when I can get to the computer.
Re: Show and Hide Commands
Yes, or just add jScripts inside UUCommandsclintonman wrote: ↑12 Aug 2022, 15:18I moved the Scripts/Commands/visibility scripts into the Visibility Function Set so they could share code. So you are saying you want to make a new function set inside UUCommands to share code? I don't remember there being that much overlap in the Scripts/Commands.trueBlue wrote: ↑12 Aug 2022, 14:57For the same reason you moved the Scripts/Commands/visibility scripts into the Visibility Function Setclintonman wrote: ↑12 Aug 2022, 14:18
Why do you want to move them into UUCommands? I would leave the original tS scripts inside Scripts/Commands.
And more importantly, I am still seeing the bogus commands in the Command History
Example:
Open the Command History
Run a jScript with no code and with nothing selected
For me, this entry is being shown:
ScriptObject.RunCmd("script object package/delete")
Note: The entries may or may not show or it may be a different entry
I suspect it will be one of the last Scripts/Commands used previously
I was not planning on removing the tS original xml files, except the modified OnNewScene
I'll try your example when I can get to the computer.