Unofficial Update Documentation
- clintonman
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Re: Unofficial Update Documentation
in object coordinate
toggle mesh object
do stuff
switch to tangent
remember mesh object mode is not compatible so
toggle mesh object
now you're back in object coordinate
have to switch back to tangent coordinate
in world coord
toggle mesh object
go to object coord
toggle mesh object
now you're in world mode
have to switch back to object coordinate
there are 2 valid places to toggle the mesh object mode, while in object coord and in tangent coord
in object mode to toggle off/on
in tangent turn off
no valid reason to restore some previous coord mode
the only automation that would be useful would be to turn mesh coordinates off when switching to tangent
the other solution would be to find some way to make the mesh object coordinate a true coordinate mode that does not effect the tangent coordinate mode
toggle mesh object
do stuff
switch to tangent
remember mesh object mode is not compatible so
toggle mesh object
now you're back in object coordinate
have to switch back to tangent coordinate
in world coord
toggle mesh object
go to object coord
toggle mesh object
now you're in world mode
have to switch back to object coordinate
there are 2 valid places to toggle the mesh object mode, while in object coord and in tangent coord
in object mode to toggle off/on
in tangent turn off
no valid reason to restore some previous coord mode
the only automation that would be useful would be to turn mesh coordinates off when switching to tangent
the other solution would be to find some way to make the mesh object coordinate a true coordinate mode that does not effect the tangent coordinate mode
Re: Unofficial Update Documentation
With your ToggleCoordSystem script, I added this to the beginning of the script
Also, I am switching to Local
Node.Value("/Preferences/Modeling preferences", "Coordinate system") = "Local"
So in a nut shell, I am restricting the use the Tangent Coordinate system, and restoring the user's current/previous Coordinate system
It seems to work well, except changing Coordinate systems while in Mesh Object Coordinate Mode
Code: Select all
if(Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "Tangent") {
params.SetTerminationFlag()
System.Alert("Tangent Coordinate system mode is not supported!\nSwitch to Object Coordinate system")
return;
}
Node.Value("/Preferences/Modeling preferences", "Coordinate system") = "Local"
So in a nut shell, I am restricting the use the Tangent Coordinate system, and restoring the user's current/previous Coordinate system
It seems to work well, except changing Coordinate systems while in Mesh Object Coordinate Mode
- clintonman
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Re: Unofficial Update Documentation
How does that stop the first example from happening?clintonman wrote: ↑02 Feb 2021, 16:27 in object coordinate
toggle mesh object
do stuff
switch to tangent
remember mesh object mode is not compatible so
toggle mesh object
now you're back in object coordinate
have to switch back to tangent coordinate
....
except now it's
in object coordinate
toggle mesh object
do stuff
switch to tangent - still in mesh object mode
remember mesh object mode is not compatible so
toggle mesh object - nope cant do it
switch to object coordinate
toggle mesh object off
back to tangent coordinate again
Re: Unofficial Update Documentation
New modification, instead of the annoying alert which breaks the workflow
This replaces:
Now for the PE Widget (WIP)
Got it
If Persp. comp. preferences cs is Active, User can not switch to another Coordinate system
Code: Select all
if(!Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "Tangent") {
Activity.Run(System.ThisOwner() + "/RestoreCoordinateSystem")
}
Code: Select all
if(Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "Tangent") {
params.SetTerminationFlag()
System.Alert("Tangent Coordinate system mode is not supported!\nSwitch to Object Coordinate system")
return;
}
Code: Select all
if(Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "Tangent" && Node.Value("/Widgets/Edit/Point edit widget/Persp. comp. preferences cs", "Active") == true) {
Node.Value("/Preferences/Modeling preferences", "Coordinate system") = "Local"
}
if(Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "World" && Node.Value("/Widgets/Edit/Point edit widget/Persp. comp. preferences cs", "Active") == true) {
Node.Value("/Preferences/Modeling preferences", "Coordinate system") = "Local"
}
if(Node.Value("/Preferences/Modeling preferences", "Coordinate system") == "Screen" && Node.Value("/Widgets/Edit/Point edit widget/Persp. comp. preferences cs", "Active") == true) {
Node.Value("/Preferences/Modeling preferences", "Coordinate system") = "Local"
RsApp.ClearHistory()
}
If Persp. comp. preferences cs is Active, User can not switch to another Coordinate system
- clintonman
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Re: Unofficial Update Documentation
Started roughing in the chapter of additions
This was created with Scribus instead of LibreOffice Draw, which was used for the modified chapters because it reads in the pdf format better.
chXX_Additions_UU is the pdf file
GatherSLA is the source Scribus file and linked images.
This was created with Scribus instead of LibreOffice Draw, which was used for the modified chapters because it reads in the pdf format better.
chXX_Additions_UU is the pdf file
GatherSLA is the source Scribus file and linked images.
- Attachments
-
- GatherSLA.zip
- (1.02 MiB) Downloaded 145 times
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- chXX_Additions_UU.zip
- (1.47 MiB) Downloaded 145 times
Re: Unofficial Update Documentation
Appreciate all of your work involved in this much needed information!
How will this be incorporated into the PDFMan folder?
Will the Table of Contents/links work?
How will this be incorporated into the PDFMan folder?
Will the Table of Contents/links work?
- clintonman
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Re: Unofficial Update Documentation
We'll see....
- clintonman
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Re: Unofficial Update Documentation
Same roughness as before. Finished getting all the images except for the NURBS buttons and panels.
Will start the text after these last images are captured.
chXX_Additions_UU is the pdf file
GatherSLA is the source Scribus file and linked images.
Will start the text after these last images are captured.
chXX_Additions_UU is the pdf file
GatherSLA is the source Scribus file and linked images.
- Attachments
-
- GatherSLA.zip
- (1.48 MiB) Downloaded 151 times
-
- chXX_Additions_UU.zip
- (2.22 MiB) Downloaded 130 times
- clintonman
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- Posts: 5438
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Re: Unofficial Update Documentation
Finished images for buttons and panels for the nurbs tools.
Now time to start writing.
Now time to start writing.
- Attachments
-
- GatherSLA.zip
- (2.26 MiB) Downloaded 147 times
-
- chXX_Additions_UU.zip
- (2.77 MiB) Downloaded 136 times