Final trueSpace 7.61 Beta 8 Unofficial Update

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trueBlue
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman wrote: 17 Aug 2019, 18:29 Vertex Snap Bug Fixes:

error in getPoint2 script in the case where 2 items are not selected first. was locking out all other use cases including object mode snapping
added 3 missing nodes from original script for automatically converting the selection to points which removes limitation of only allowing vertex selections
added second page of help to account for object snapping
changed widget title "Vertex Snap" to "Object/Vertex Snap"
widget "S<" was not bold like ">T"
I would suggest you change PEselectionMode = face to PEselectionMode = context
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Aug 2019, 17:01
clintonman wrote: 17 Aug 2019, 18:29 Vertex Snap Bug Fixes:

error in getPoint2 script in the case where 2 items are not selected first. was locking out all other use cases including object mode snapping
added 3 missing nodes from original script for automatically converting the selection to points which removes limitation of only allowing vertex selections
added second page of help to account for object snapping
changed widget title "Vertex Snap" to "Object/Vertex Snap"
widget "S<" was not bold like ">T"
I would suggest you change PEselectionMode = face to PEselectionMode = context
It's not setting the mode, it's reading the current mode to be restored later.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Protect Workspace final version (I think)

I finally got a good test using the D3D render script with the ProtectWorkspace script

Only change for the ProtectWorkspace was to move the restore button code into a script and to fix a bug by setting the restore ReturnTo to be blank when the button is pressed.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman wrote: 20 Aug 2019, 17:16
trueBlue wrote: 20 Aug 2019, 17:01
clintonman wrote: 17 Aug 2019, 18:29 Vertex Snap Bug Fixes:

error in getPoint2 script in the case where 2 items are not selected first. was locking out all other use cases including object mode snapping
added 3 missing nodes from original script for automatically converting the selection to points which removes limitation of only allowing vertex selections
added second page of help to account for object snapping
changed widget title "Vertex Snap" to "Object/Vertex Snap"
widget "S<" was not bold like ">T"
I would suggest you change PEselectionMode = face to PEselectionMode = context
It's not setting the mode, it's reading the current mode to be restored later.
I know. For me anyway it works better if you set it to context, before you save the widget.
The NAVbar, in it's original state, the default is context.
When I use it the way you have it, it changes it to face.
So then your in face mode. I have to change it to either point or edge. If it was context, you have the capability to select either or. Even though you can use it in face mode, it breaks the work flow if you are moving points.
If you are not understanding me, I can only suggest that you change it to context, save the widget, and try it both ways.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 20 Aug 2019, 18:35
clintonman wrote: 20 Aug 2019, 17:16
trueBlue wrote: 20 Aug 2019, 17:01
I would suggest you change PEselectionMode = face to PEselectionMode = context
It's not setting the mode, it's reading the current mode to be restored later.
...
When I use it the way you have it, it changes it to face.
...
It's not supposed to do that, so it must be a bug. I'll check it out.

Edit: When I start in context it stays in context. I'll need complete steps to see what you're seeing and expect to see.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman wrote: 20 Aug 2019, 19:12
trueBlue wrote: 20 Aug 2019, 18:35
clintonman wrote: 20 Aug 2019, 17:16
It's not setting the mode, it's reading the current mode to be restored later.
...
When I use it the way you have it, it changes it to face.
...
It's not supposed to do that, so it must be a bug. I'll check it out.

Edit: When I start in context it stays in context. I'll need complete steps to see what you're seeing and expect to see.
Took me awhile to figure out how I am getting in this situation.
I was exiting PE mode while still using Vertex Snap.
In this instance I was in point mode.
That is what was stumping me as I lost my ability to select in context mode.
As soon as I exit Vertex Snap it does resort back to context.
So all is well.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Good. I hope to finish the Yafaray changes soon. I just have to take the D3D Render workspace protection and adapt it the the YafaRay animation loop.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Sounds Good!
As a test I added Activity.Run(System.ThisOwner() + "/selectionModeRestore")
to the bottom of the Snap script. That seems to work. Not sure of any consequences though.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

Getting some mixed signals.
Post ended with "...All is well".
Next post "...added Activity.Run ...That seems to work..."
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

This is just a test ( :idea: )...
You can return to your normally planned programing. :mrgreen:
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