SVG import

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Fenerit
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Re: SVG import

Post by Fenerit »

True!
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clintonman
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Re: SVG import

Post by clintonman »

It's done!! :D or so I thought. :roll: I forgot a few things.
Attached is the most up to date.

I forgot about the text and there's some message logging I wanted to remove and I think I'll import unsupported curve types as lines.

One thing to note is it doesn't work well with hollow objects.

Documentation will follow after it's really done.
Attachments
SVG Import Autoload.zip
(84.66 KiB) Downloaded 231 times
Clinton Reese

http://clintons3d.com
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