Here it is..
I won't change where you cycle panel aspects. I like it the way it is.
Panels now open all over the place. Not sure why one would open them all at the same time though.
Fixed the way CtrlPointTB works. Dynapick should be active now when toolbar opened. If not selected it will light up when chosen If some other tool other that vertex has been used on the edit nav toolbar you will have to select it. I won't add edge tool in the toolbar as it isn't really useful but you can press the 'e' key if you want to or select it in the nav toolbar, There is no issue with using rect select or the lasso tool they work too but won't add them.
Not sure what you mean about the draw curve? If you mean the draw path it works fine.
PathTools for workspace
Re: PathTools for workspace
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Re: PathTools for workspace
It does not cycle panel aspects, it cycle selects Path objects in the scene
Yesterday I had a bunch of crashes
Just before the crash, this is the state of the Info panel .
I think I found a culprit to my crashes with your Installer
Paths panel
name, fileList and more importantly, the clipList attributes are populated with items that do not exist in my current scene
Your scripts do not get rid of them either
This is where my Cycle Select Paths script comes in handy
It has to be called from inside the Paths panel
Code: Select all
var cycle = -1;
function Execute(params)
{
try
{
util = System.CreateDO("Clintons3D Package/Utility functions");
}
catch(err)
{
//System.Alert("Clintons3D Package v.1638404 or higher must be installed");
return;
}
var sceneObjs = GetSceneObjects();
Space.Unselect()
util.ClearStatusMessage(0)
if(sceneObjs.length == 0) {
if(Node.Exists('Status Message'))
util.SetStatusMessage("No Paths found in your scene", 2000)
else
System.Alert("No Paths found in your scene")
Node.Value(System.ThisOwner(), 'frameCount') = 0;
Node.Value(System.ThisOwner(), 'name') = '';
Node.ConReset(System.ThisOwner(), 'fileList')
Node.ConReset(System.ThisOwner(), 'clipList')
return;
}
cycle++;
cycle = cycle % sceneObjs.length;
var pathName = Node.ShortName(sceneObjs[cycle]);
Node.Select(sceneObjs[cycle])
}
function GetSceneObjects()
{
var objects = [];
var scene = Space.CurrentScene();
for(var i=0;i<Node.SubObjectCount(scene);i++) {
var node = scene + "/" + Node.SubObject(scene, i);
if(Node.ConExists(node, "UpVector")) {
objects.push(node);
}
}
return objects;
}
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Re: PathTools for workspace
You should always check that the list is valid by clicking on save to list. Don't just think in a new scene or new install the list is valid. I doubt I would be able to clear list on scene change. On new install I''m just not clearing the list every time I put together a new install. I did a dew times but forget to.
As for the clip list I'll look at that later today.
As for the clip list I'll look at that later today.
Re: PathTools for workspace
If you want your Path Tools to be useful, you first need to look at how a user uses it from their perspective.
It starts by installing it.
The way it has been with all of your installers, it installs incomplete.
After installing and closing trueSpace, your Path Tools and your toolbar to open the Path Tools are gone
When you Reset to Default Context, everything that was installed is gone
It starts by installing it.
The way it has been with all of your installers, it installs incomplete.
After installing and closing trueSpace, your Path Tools and your toolbar to open the Path Tools are gone
When you Reset to Default Context, everything that was installed is gone
Re: PathTools for workspace
Here is the new version..
There was a space in front of the owned by value I didn't notice on the PathTools toolbar. It stays put now.
There is now a reset button under the PathPanel to clear values.
Realized there was still a not quite right tag alias in the vertex button. I did have to fix the tag alias value of the dynapick select earlier on. Then in the preobjects file of the toolbar prototypes so it would be correct on new windows or resetting..
There was a space in front of the owned by value I didn't notice on the PathTools toolbar. It stays put now.
There is now a reset button under the PathPanel to clear values.
Realized there was still a not quite right tag alias in the vertex button. I did have to fix the tag alias value of the dynapick select earlier on. Then in the preobjects file of the toolbar prototypes so it would be correct on new windows or resetting..
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Re: PathTools for workspace
Still getting the same error message on my side...
Re: PathTools for workspace
Emmanuel, could you post that error again.. I removed all the old discussions about errors. 

Re: PathTools for workspace
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Re: PathTools for workspace
This version covers that error i changed the value to a point. It was only used in that one place so I didn't use Point Data. It never gave that error, not even in win10 .
Here is the new version.
Upgrade to the reset code.. It was not resetting the connector with System.ThisOwner() + 'Paths'
Hope this works for you Emmanuel..It should at least get past that error.
Here is the new version.
Upgrade to the reset code.. It was not resetting the connector with System.ThisOwner() + 'Paths'
Hope this works for you Emmanuel..It should at least get past that error.
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Re: PathTools for workspace
Not yet.
Line 116 this time.
You have 7 versions left before you reach out the alphabet letters. Use the remaining bullets carefully

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