Going to post all models being made here
For now, just so we can test things, we make one thing of each before working on extras and variants and so on. First up, the "Hawk"
Included front view, gear down and a wireframe view, this is a low poly model at around 4000 vertices. Comments always welcome
Models
- Steve
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Re: Models
Next model, or the series of models it will become is from the scene that can be found in the concept thread, the big guns. Watermark and such for final piece. Around 1000 vertices
- Mad Mouse
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Re: Models
Looks great! all it needs now is some stunning textures
- Steve
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Re: Models
Two youtube videos of two environments after a fairly long hiatus, don't worry, more is on it's way, both are models from schattendorn's concept art
Poor video quality because it's a realtime truespace 6.6 camtasia record.
First scene has a polycount of 18000
Second scene has a polycount of around 5000
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/izHZrM95vDg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/izHZrM95vDg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1Fwjt_KxUgk&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Fwjt_KxUgk&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
More to come soon
Poor video quality because it's a realtime truespace 6.6 camtasia record.
First scene has a polycount of 18000
Second scene has a polycount of around 5000
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/izHZrM95vDg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/izHZrM95vDg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1Fwjt_KxUgk&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Fwjt_KxUgk&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
More to come soon
- LeonRegis
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Re: Models
WOW, amazing Weevil!!! I think the project was dead, but now I see that is stronger than ever!
Be the change you want to see in the world. - Mohandas Gandhi
- Steve
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Re: Models
Thanks a lot Leon, as promised, here is that "more". Featuring the Hawk again
Conceptor: again, was Schattendorn
Modeller: Me
Texturer and model "cleaner-upper": The magic of Madmouse, while not all models after this will feature his work, it's still a fantastic bar to raise for the quality of work you should be expecting with this project, and he's done much more work than he realises with the project so give him some bananas.
Polycount 4000 with 0 Ngons thanks to Madmouse again
This also gives you a good look at four different logos and styles and paint schemes that will be very prominent throughout the project, "red, blue, green and yellow"
Logos are designed by schattendorn except for the shark mouth, which was created by Madmouse, Blue logo was a mix of both their inputs
Image dump ahoy
Conceptor: again, was Schattendorn
Modeller: Me
Texturer and model "cleaner-upper": The magic of Madmouse, while not all models after this will feature his work, it's still a fantastic bar to raise for the quality of work you should be expecting with this project, and he's done much more work than he realises with the project so give him some bananas.
Polycount 4000 with 0 Ngons thanks to Madmouse again
This also gives you a good look at four different logos and styles and paint schemes that will be very prominent throughout the project, "red, blue, green and yellow"
Logos are designed by schattendorn except for the shark mouth, which was created by Madmouse, Blue logo was a mix of both their inputs
Image dump ahoy
Last edited by Steve on 04 Oct 2009, 23:40, edited 1 time in total.
Re: Models
Your models and texturing continue to amaze me. Well done!
- Mad Mouse
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Re: Models
As Weevil has said in his post I was responsible for the textures and the reworking of the original mesh for the Hawk model,
so I'd thought I'd post a few of my test renders for you to see.
This is a great project and I regret that I can't be more involved than I am with its development.
ATB
Steve
so I'd thought I'd post a few of my test renders for you to see.
This is a great project and I regret that I can't be more involved than I am with its development.
ATB
Steve