FBX 2 import export
- clintonman
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Re: FBX 2 import export
One more small update to the plugin
imports fbx directional lights as truespace infinite lights
imports fbx directional lights as truespace infinite lights
Re: FBX 2 import export
Tried these two Wolf fbx files
Error:
Error:
Code: Select all
ERR Source object: /Scripts/CustomCommands/fbxgroup2/callimport2 Error: Unspecified script error Line: 40, Char: 1 Script text: ClintonsFBX2019Plugin.FBXimport();
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- Wolf_fbx.zip
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- clintonman
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Re: FBX 2 import export
I'm not seeing that error. The only time I can make it happen is if I rename the SkeletonStart2.RsSkel file to SkeletonStart2.RsObjtrueBlue wrote: ↑23 Aug 2023, 18:27 Tried these two Wolf fbx files
Error:Code: Select all
ERR Source object: /Scripts/CustomCommands/fbxgroup2/callimport2 Error: Unspecified script error Line: 40, Char: 1 Script text: ClintonsFBX2019Plugin.FBXimport();
Does the log view show any other errors?
Re: FBX 2 import export
Nope
Status Message is stuck "CreateJoint-Becken"
Command History
Status Message is stuck "CreateJoint-Becken"
Command History
- clintonman
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Re: FBX 2 import export
Need to see the log view, not the command history.
Re: FBX 2 import export
clintonman: Does the log view show any other errors?
trueBlue: Nope
clintonman: Need to see the log view, not the command history.
trueBlue: Nothing in the Log View
Re: FBX 2 import export
I exported a fish from 3D Paint as a fbx
The Status Message is stuck "ProcessFakeBindPose"
Imported fine with textures
FBX Import
The Status Message is stuck "ProcessFakeBindPose"
Imported fine with textures
Re: FBX 2 import export
Imported several 3D Paint fbx objects
Every time the Status Message gets stuck "ProcessFakeBindPose"
I looked at all of your scripts and I do not see this Status Message, so I am guessing it comes from the plugin
Also noticed a 3 MB difference with the FBX Importer and the Collada Importer with the same object
The FBX is larger and uses a different image for the Model shader
The DAE uses the same color image for both
Both export color and model images
The DAE has two duplicate color and one model image
This object does not have any animation and unchecking the animation options does not make any difference.
. .
The UV map is great!
Every time the Status Message gets stuck "ProcessFakeBindPose"
I looked at all of your scripts and I do not see this Status Message, so I am guessing it comes from the plugin
Also noticed a 3 MB difference with the FBX Importer and the Collada Importer with the same object
The FBX is larger and uses a different image for the Model shader
The DAE uses the same color image for both
Both export color and model images
The DAE has two duplicate color and one model image
This object does not have any animation and unchecking the animation options does not make any difference.
. .
The UV map is great!
- clintonman
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- Posts: 5432
- Joined: 21 May 2009, 21:08
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Re: FBX 2 import export
I'm not able to recreate the problem. I did find a new problem. I installed on a win10 machine that has never seen the fbx and the plugin failed to run properly. It just crahsed tS before even opening the file dialog. I built the plugin with Visual Studio 2022 and it worked, but this version won't work with older windows so I'll have two versions of the rsx on the website. You can try the second one to see if it makes any difference. I'll post here when it's up.trueBlue wrote: ↑23 Aug 2023, 19:27clintonman: Does the log view show any other errors?
trueBlue: Nope
clintonman: Need to see the log view, not the command history.
trueBlue: Nothing in the Log View
Edit:
Alternative version of the plugin is up. Direct link:
http://clintons3d.com/plugins/downloads ... X2019B.rsx
- clintonman
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Re: FBX 2 import export
The Status Message is stuck "ProcessFakeBindPose" is fixed for the next release.