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smc #64 somthing to eat

Posted: 11 Jul 2011, 14:37
by pugman 1
This months SMC is to model something to eat.
It can be a slice of bread or a 3 course meal or ice creame
anything goes ,If stuck ask the wife



Same rules as always...

The Rules:
1) You can use any 3D software you want.
2) Model(s) must be created within a 4 hour time limit.
3) Rendering, Lighting, and Texturing are not included within the 4 hour time limit.
4) You may enter as many times as you wish.
5) Each entry is restricted to 1 beauty render at 800 x 600 pixels.
6) Each entry must be clearly named for voting purposes.
7) Each entry is also to include a wireframe screen grab (before subdivision if used).
8) Each entry must include the time spent, software and render engine used.

Challenge runs until 30 july MIdnight

Good Luck to all...
ps not sure about the finish date hope ok

Re: smc #64 somthing to eat

Posted: 11 Jul 2011, 17:33
by jamesmc
WIENERS ! ! !

Modeling and shading: 3DCoat - 42 minutes
Rendering: Carrara 8 Pro - 2 minutes

Note: Plate made in Carrara 8 Pro, but it's not edible. :)

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Re: smc #64 somthing to eat

Posted: 21 Jul 2011, 23:14
by Finis
Cake

TS 7.6 model side Lightworks renderer.
Modeling time: 45 to 50 minutes.
Lighting and texturing: about 2 hours
Rendering: about 2 minutes

Edit: new render with new lighting

Re: smc #64 somthing to eat

Posted: 22 Jul 2011, 20:18
by jamesmc
SALAD FIXINGS

Modeling : 3D coat (some in Carrara) 1 hour
Texturing: Forever! , well about 4 hours of messing around in 3DCoat
=== Some touchup and layer 'leveling'
Rendering: 22 minutes Carrara 8 Pro
( I think I burned my croutons :x )
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Re: smc #64 somthing to eat

Posted: 23 Jul 2011, 03:09
by Steinie
Olive says "Ahhhhhh Ptuiiiiiiiii"

Modeled with Sculptris Alpha 8
Time 15 minutes
Pimento shape and size adjustments in trueSpace/workSpace
Time 5 minutes
Toothpick Modeled in trueSpace/workSpace
Time 5 minutes
Cloth Modeled in trueSpace/workSpace
10 minutes
Textures all done in trueSpace
workSpace rendered in realtime
Photoshop CS3 used for signature.

James, I still feel like I am competing against a large intestine... :bananadevil:

Re: smc #64 somthing to eat

Posted: 23 Jul 2011, 16:35
by jamesmc
CASINGS

As part of the process of making wieners here at Steinie's Nidhogg processing plant, we use nothing but the best natural casings for our wieners. Of course, they are thoroughly washed before packing the casings with 'hogg' meat. We thought we'd show you step one of the process where the casing are layed out in presentation style in their natural state. Steinie's Nidhogg All Natural Wieners, only the best for you.

:bananalove:

Model: 3DCoat 30 minutes
Paint: 3D Coat 42 minutes
Render: Carrara 8 Pro 8 minutes
Photoshop: Leveling, color balance and contrast

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Re: smc #64 somthing to eat

Posted: 24 Jul 2011, 01:29
by jamesmc
Pear Products

model: 3DCoat - 20 minute
Texture: 3DCoat - 24 minutes
Background image: Xara Photo and Graphic Designer 7
Render: Carrara 8 Pro 7 minutes

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Re: smc #64 somthing to eat

Posted: 24 Jul 2011, 05:14
by jamesmc
Corn on the Cob (with handles)

model: Hexagon - 21 minutes
Model2: handles - Carrara 8 Pro - 8 minutes
Shader/Texture: Carrara 8 Pro 42 minutes
Render: Carrara 8 Pro 8 minutes

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Re: smc #64 somthing to eat

Posted: 24 Jul 2011, 12:40
by pugman 1
Here is my entry . Egg and beans.
egg modeled in z brush 10mins
beans and plate in carrera8 pro 20 mins
render in carrera 8 pro

Re: smc #64 somthing to eat

Posted: 24 Jul 2011, 16:53
by Steinie
Rat on a Stick

Modeled using Sculptris Alpha 8
Time 1Hr and 10 Minutes
General Times after Contest Rules:
Painted using Sculptis Alpha 8
55 Minutes
Lighting Setup in workSpace/trueSpace 7.61 Beta 8
20 Minutes
Rendered using Realtime Render in workSpace/trueSpace 7.61 Beta 8
Almost Instantly
Text and Finale size using Photoshop CS3
10-15 Minutes

Please use my WIP if you have comments so we don't clutter this SMC.