Normal Move Tool
- clintonman
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Normal Move Tool
get it at the top of the page here:
http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;
If you have a soft selection it will respect that and move the softer items less.
Also the mesh only updates after the drag is completed. So you have to drag blindly, see the result and make adjustments if needed before right clicking to end the tool.
- marcel
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Re: Normal Move Tool
Good tool for the workspace. It can be used as the shell tool of modelside. Is it possible to use it on a selected part of an object or is it allways on the entire object?
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
Re: Normal Move Tool
Thank you sir...
- clintonman
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Re: Normal Move Tool
It only works on the selected part of the object. This was done with a soft selection to give a smooth transition.marcel wrote:Good tool for the workspace. It can be used as the shell tool of modelside. Is it possible to use it on a selected part of an object or is it allways on the entire object?
- bitkar
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Re: Normal Move Tool
hey, thats useful... is it possible to compile it as tsx for modeler (ts6.6) side?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- clintonman
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Re: Normal Move Tool
No, it would require a complete rewrite for modelside. Besides I think marcel showed in another post somewhere around here that the shell tool can be used as a normal move tool.bitkar wrote:hey, thats useful... is it possible to compile it as tsx for modeler (ts6.6) side?
http://united3dartists.com/forum/vi ... 1&start=10" onclick="window.open(this.href);return false;
- bitkar
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Re: Normal Move Tool
this would be just siplier, i love simple things :D but ok, thanks for answer.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- clintonman
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Re: Normal Move Tool
Update: Tool is fully interactive now. No need to move a little, see the change, move a little more, see the change...
Just drag and see the change all at once.
I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
Just drag and see the change all at once.
I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
Re: Normal Move Tool
Nice find! I can confirm that running that command works great in several test on my own. Thanks Clinton!clintonman wrote: I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
Also me thinks that converting the selection to vertices would be good too!
Node.Value("/Preferences/Mesh Editor Settings", "PE selection mode") = "vertex"
MeshModifiers.ConvertSelection('','')
Even better if you could use the present PE selection method instead of only vertices.