Normal Move Tool

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clintonman
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Normal Move Tool

Post by clintonman »

normalMoveImage3.jpg
normalMoveImage4.jpg
The normal move tool displaces/moves a vertex selection along their average normals. It makes things fat or skinny. It's like an interactive version of the old "FeedTheDino" script included with truespace.

get it at the top of the page here:

http://www.clintons3d.com/plugins/trues ... index.html" onclick="window.open(this.href);return false;

If you have a soft selection it will respect that and move the softer items less.
Also the mesh only updates after the drag is completed. So you have to drag blindly, see the result and make adjustments if needed before right clicking to end the tool.
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froo
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Re: Normal Move Tool

Post by froo »

Wow that's cool man! :bananadrum:
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marcel
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Re: Normal Move Tool

Post by marcel »

Good tool for the workspace. It can be used as the shell tool of modelside. Is it possible to use it on a selected part of an object or is it allways on the entire object?
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v3rd3
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Re: Normal Move Tool

Post by v3rd3 »

Thank you sir...
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clintonman
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Re: Normal Move Tool

Post by clintonman »

marcel wrote:Good tool for the workspace. It can be used as the shell tool of modelside. Is it possible to use it on a selected part of an object or is it allways on the entire object?
It only works on the selected part of the object.
normalMoveSoft.jpg
This was done with a soft selection to give a smooth transition.
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bitkar
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Re: Normal Move Tool

Post by bitkar »

hey, thats useful... is it possible to compile it as tsx for modeler (ts6.6) side?
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clintonman
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Re: Normal Move Tool

Post by clintonman »

bitkar wrote:hey, thats useful... is it possible to compile it as tsx for modeler (ts6.6) side?
No, it would require a complete rewrite for modelside. Besides I think marcel showed in another post somewhere around here that the shell tool can be used as a normal move tool.
http://united3dartists.com/forum/vi ... 1&start=10" onclick="window.open(this.href);return false;
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Re: Normal Move Tool

Post by bitkar »

this would be just siplier, i love simple things :D but ok, thanks for answer.
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Re: Normal Move Tool

Post by clintonman »

Update: Tool is fully interactive now. No need to move a little, see the change, move a little more, see the change...
Just drag and see the change all at once.

I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
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trueBlue
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Re: Normal Move Tool

Post by trueBlue »

clintonman wrote: I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
Nice find! I can confirm that running that command works great in several test on my own. Thanks Clinton!

Also me thinks that converting the selection to vertices would be good too!
Node.Value("/Preferences/Mesh Editor Settings", "PE selection mode") = "vertex"
MeshModifiers.ConvertSelection('','')

Even better if you could use the present PE selection method instead of only vertices.
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