hey, i tried seriously to make a first 3d face. Long time ago I only did one try, nothing serious. Iam not sure if I made man or woman. What do you thing it should be? :)
I used some reference images just for proportions (female) but didnt stick exactly with it, coz i wanted to make something slightly diferent, just my own face design. I tell you its kind a wierd to model a face, I feel like god making his first human :D You make a 3d model and it looks like its looking at you :)) ehm.. just joking a little.
btw: nice article/tutorial about realistic face modeling. Good advises there.
http://www.phungdinhdung.org/Studies_pa ... troduction" onclick="window.open(this.href);return false;
my first serious character modeling
- bitkar
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my first serious character modeling
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Re: my first serious character modeling
To me your face model looks female. If you would like feedback a wire
rendering would help us find problem areas. From what I see your model
looks great.
I bet you didn't do ears yet...
The link you shared with us on face modeling is awesome!
Thanks!
rendering would help us find problem areas. From what I see your model
looks great.
I bet you didn't do ears yet...
The link you shared with us on face modeling is awesome!
Thanks!
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- Finis
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Re: my first serious character modeling
That's awesome for a first effort! Let's see a wire frame.
Great link! Thanks.
Great link! Thanks.
The more laws, the less justice. -- Marcus Tullius Cicero
- bitkar
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Re: my first serious character modeling
thanks.. here is the wireframe, not the best, but it works :)
btw: I already tried to import it to tS facial animator plugin and its awesome - prediction of which point is where and in final it really works well with the gestures! i was amazed and well surprised. really wort using it. Originally i wanted to try the multimorph plugin for it.
to be "honest" its for one work project not for my fun only. Iam not sure if it can be woman :) but nevermind :D if I will make her nice... ;)
currently iam finishing mouth and will make some ears maybe (if she will not have some cap :)
btw: the hardest part is to fit the eyeball in :) iam not sure, maybe i have the eyeball too big, but it looks ok so far. I will have a more serious try next time. Iam gonna make some better head from scratch in future.
so here it is... the SDS control mesh (with nonSDS eye):
btw: I already tried to import it to tS facial animator plugin and its awesome - prediction of which point is where and in final it really works well with the gestures! i was amazed and well surprised. really wort using it. Originally i wanted to try the multimorph plugin for it.
to be "honest" its for one work project not for my fun only. Iam not sure if it can be woman :) but nevermind :D if I will make her nice... ;)
currently iam finishing mouth and will make some ears maybe (if she will not have some cap :)
btw: the hardest part is to fit the eyeball in :) iam not sure, maybe i have the eyeball too big, but it looks ok so far. I will have a more serious try next time. Iam gonna make some better head from scratch in future.
so here it is... the SDS control mesh (with nonSDS eye):
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Re: my first serious character modeling
and a little update:
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Re: my first serious character modeling
Yes trying to fit eyeballs are certainly a unique experience, mine usually end up overlapping one another which would probably be uncomfortable. I'd say you're doing quite well
Cor, trying to type that phrase innocently was a grammatical minefield
Cor, trying to type that phrase innocently was a grammatical minefield
- bitkar
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Re: my first serious character modeling
heh, ya ovelapping eyes would hurt :D
btw: which phrase is a gramatical minefield?? i somehow dont get it, what you think?
btw: which phrase is a gramatical minefield?? i somehow dont get it, what you think?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Re: my first serious character modeling
Very good work Bitkar. You have a real sense for proportions. The head seems to be very natural. Are you studying arts in some way?
"Carpe diem"
- bitkar
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Re: my first serious character modeling
nope. I study things on my own only. I started with CG in 1998. References helped with proportions alot. Some months back I tried to 2D paint a face, so this also helped a little, coz I gathered some info about face proportions (like eyes are almost in the middle of head, etc). But 2d painting was only a try and nothing serious came up from it. 3D is much better for me, for such complicated things.Tommy wrote:Are you studying arts in some way?
iam glad you like it.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)