Lock Objects in 3D View

Post Reply
User avatar
clintonman
Captain
Posts: 5570
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Lock Objects in 3D View

Post by clintonman »

wrote a script that I hoped would replace the widget based locking system. The current developed locking system uses a widget to re-select the previous selection if the object is locked. This new method makes the object completely invisible to the tS selection widget, so you can actually select through to an object on the other side of the locked item. It works well for image plane based modelling. Maybe other things too.

It works by creating a "Kernel Package/DummyEncaps" and copying the insides of the selected object into it then removing the original object. The DummyEncaps is invisible to the 3D selection system.

It didn't work out and even had a tS crash issue when used directly on 2D groups.
It works with basic geometry objects, lights and cameras. It does not work with groups and works "funny" on 3D group members.

https://clintons3d.com/plugins/truespac ... fromselect
Clinton Reese

http://clintons3d.com
User avatar
trueBlue
Captain
Posts: 5440
Joined: 06 Jul 2009, 22:50
Type the number ten into the box: 10

Re: Lock Objects in 3D View

Post by trueBlue »

What is image plane-based modelling?
If it works well image plane-based modelling, maybe get the Image Planes as first selected 3D objects with no support for Groups?
User avatar
clintonman
Captain
Posts: 5570
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Lock Objects in 3D View

Post by clintonman »

Just means having an image on a plane in the scene as a reference to model from

like in this tutorial

https://clintons3d.com/tutorials/truesp ... g1.asp.htm
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5570
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Lock Objects in 3D View

Post by clintonman »

"Using Undo, undoing all of the commands used in the process = Crash"
Clinton Reese

http://clintons3d.com
Post Reply