The latest release can be found included in the Unofficial Updates. The website version will be released after the documentation is complete.
Attached is the work done so far on the manual.
YafaRay4tS v1.0.0
- clintonman
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Re: YafaRay4tS v1.0.0
- Attachments
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- YafaRay4tS Help_27.zip
- (1.49 MiB) Downloaded 47 times
- bitkar
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Re: YafaRay4tS v1.0.0
thats the thing... i run the original pure caligari 7.61 mostly in model space.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Re: YafaRay4tS v1.0.0
@Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
- Attachments
-
- Portal Material.RsScn
- (2 MiB) Downloaded 35 times
- clintonman
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Re: YafaRay4tS v1.0.0
Transparency without using a blank texture.trueBlue wrote: ↑12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Clearly marked as "D3D Preview" since it does not affect the render.
- Attachments
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- D3D material.RsMat
- (23.24 KiB) Downloaded 32 times
Re: YafaRay4tS v1.0.0
Got it, thank youclintonman wrote: ↑12 Jul 2024, 21:55Transparency without using a blank texture.trueBlue wrote: ↑12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Clearly marked as "D3D Preview" since it does not affect the render.
I removed the "Export aspect" from the ConstantAlphaShader Default aspect since the transparency value is already available on the D3D material panel
Add Library Description
Y4tSv.0.9.9
Cast light from object Normals
Samples lighting color from the
Background light
Does this material Cast Shadows?
- clintonman
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Re: YafaRay4tS v1.0.0
It should have the same characteristics as whatever light it lets in. The material is not a light. It's more like a window for existing lighting.trueBlue wrote: ↑12 Jul 2024, 22:33Got it, thank youclintonman wrote: ↑12 Jul 2024, 21:55Transparency without using a blank texture.trueBlue wrote: ↑12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Clearly marked as "D3D Preview" since it does not affect the render.
I removed the "Export aspect" from the ConstantAlphaShader Default aspect since the transparency value is already available on the D3D material panel
Add Library Description
Y4tSv.0.9.9
Cast light from object Normals
Samples lighting color from the
Background light
Does this material Cast Shadows?