Hurray!
Couple of small tweaks
Sun Sky - Select button renamed to Sun Light and moved the buttons down one row
Add titles to the Sun Sky Preview, Background Light, and Sun Light panels
YafaRay4tS v1.0.0
Re: YafaRay4tS v1.0.0
Edit
Background Type: Sun Sky
With Sun Sky - Disabled
Create Preview
Creates a Sun Sky Object without a DirectionalSun light
Same for Darktide
Is there a use for this preview setup?
Edit: If I understand correctly, it looks like its use is for a BG Light Only light setup
So, you have to uncheck Sun Sky, Night, and enable BG Light when using Sun Sky or Darktide BG types
Unfortunately, if you do not set it up correctly, you get a Preview with no light except the Ambient light
Then there is the unfortunate Sun Sky or Darktide setup that can include the BG Light which totally wrecks the setup because it is so bright!
Seems like an impossible scripting task to control all three light setups
Also, the sun dial does not honor the Scene ORA
Edit: Added Background setup buttons
Night, Day, Background, and Constant
Makes it easier to setup the different types of light setups .
Exported the Ignore layer attributes from the indicator objects
Disabled by default
Enable to show objects Edges
Background Type: Sun Sky
With Sun Sky - Disabled
Create Preview
Creates a Sun Sky Object without a DirectionalSun light
Same for Darktide
Is there a use for this preview setup?
Edit: If I understand correctly, it looks like its use is for a BG Light Only light setup
So, you have to uncheck Sun Sky, Night, and enable BG Light when using Sun Sky or Darktide BG types
Unfortunately, if you do not set it up correctly, you get a Preview with no light except the Ambient light
Then there is the unfortunate Sun Sky or Darktide setup that can include the BG Light which totally wrecks the setup because it is so bright!
Seems like an impossible scripting task to control all three light setups
Also, the sun dial does not honor the Scene ORA
Edit: Added Background setup buttons
Night, Day, Background, and Constant
Makes it easier to setup the different types of light setups .
Exported the Ignore layer attributes from the indicator objects
Disabled by default
Enable to show objects Edges
Re: YafaRay4tS v1.0.0
@Clinton
Here is all of the updated YafaRay4tS items .
Cameras - primitive Yafaray Camera 'new button code'
CustomCommands - YafarayScripts v8 'update EnumPropertiesPanels script for yaf toolbar placement'
Lights - primitive yaf lights 'your updated Area light, IES Spot light 'Generate IES Preview script'
Toolbar Prototypes Encapsulator - YafaRayBar 'update Volume LMB command to load only one'
Yafaray Camera 'LMB command'
YafaRay Lights - library 'update (See above)'
YafaRay Materials - library
YafaRay4tS Setup - library
Updates:
YafaRay4tS toolbar.RsObj 'toolbar placement and remove after load (not just the scene)'
YafaRay4tS.RsScn 'scene cam'
Yafaray Camera
EntryPoint
Preview objects
Edit: Updated Yafaray Folder.RsObj
Changed Light Setup buttons from utility commands to Node.Value commands
Removed due to update
Here is all of the updated YafaRay4tS items .
Cameras - primitive Yafaray Camera 'new button code'
CustomCommands - YafarayScripts v8 'update EnumPropertiesPanels script for yaf toolbar placement'
Lights - primitive yaf lights 'your updated Area light, IES Spot light 'Generate IES Preview script'
Toolbar Prototypes Encapsulator - YafaRayBar 'update Volume LMB command to load only one'
Yafaray Camera 'LMB command'
YafaRay Lights - library 'update (See above)'
YafaRay Materials - library
YafaRay4tS Setup - library
Updates:
YafaRay4tS toolbar.RsObj 'toolbar placement and remove after load (not just the scene)'
YafaRay4tS.RsScn 'scene cam'
Yafaray Camera
EntryPoint
Preview objects
Edit: Updated Yafaray Folder.RsObj
Changed Light Setup buttons from utility commands to Node.Value commands
Removed due to update
- clintonman
- Captain
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Re: YafaRay4tS v1.0.0
Attached is a YafaRay4tS Utilities node with the copy animation
Copies animations for cameras, lights, volumes and the YafaRay4tS node.
The camera panel convert button was already copying the animations.
Copies animations for cameras, lights, volumes and the YafaRay4tS node.
The camera panel convert button was already copying the animations.
- Attachments
-
- YafaRay4tS Scene Utilities.RsObj
- (132.21 KiB) Downloaded 8 times
Re: YafaRay4tS v1.0.0
Thanks, I will add and test it
Here is what I came up with for the D3D Material Converter that checks for Background Spheres when converting to YafaRay Materials
Here is what I came up with for the D3D Material Converter that checks for Background Spheres when converting to YafaRay Materials
- Attachments
-
- D3D Material Converter.RsObj
- (855.81 KiB) Downloaded 7 times
- clintonman
- Captain
- Posts: 5440
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: YafaRay4tS v1.0.0
Update April 8 2024
Final Pre-Release version
updated documentation - pre-release final
trueBlue - fix camera toolbar button
trueBlue - fix camera panel view button - works with non-UU
trueBlue - IES code break out if invalid file
scene utilities will copy animation nodes
shiny diffuse material added a flat material option
removed extra items from installer libraries
trueBlue - YafaRay4tS scene updated
new portal light material
"Set Camera" button on Yaf Camera panel fix so opens clean with no grid
fixed defaults so bg shadows is on by default
The portal light was never documented by the YafaRay team. Information in this link is how I believe it is supposed to work.
https://radeon-pro.github.io/RadeonProR ... light.html
Final Pre-Release version
updated documentation - pre-release final
trueBlue - fix camera toolbar button
trueBlue - fix camera panel view button - works with non-UU
trueBlue - IES code break out if invalid file
scene utilities will copy animation nodes
shiny diffuse material added a flat material option
removed extra items from installer libraries
trueBlue - YafaRay4tS scene updated
new portal light material
"Set Camera" button on Yaf Camera panel fix so opens clean with no grid
fixed defaults so bg shadows is on by default
The portal light was never documented by the YafaRay team. Information in this link is how I believe it is supposed to work.
https://radeon-pro.github.io/RadeonProR ... light.html